Halberds - the emphathis on the S

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Okay so my Goliath Warden weilds a Halberd.

Well he will be getting a second one which is a L13 magic item.

And will use one Haldberd for 2 encounters a day, and the other for the rest.

How exactly am I supposed to carry about the other one, in game term rules it just comes under normal weight allowance.

But I assume its on my back, with a strap.
 

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A Bag of Holding is useful to have and could hold your spare halberd when you're not using it. You could instead spring for the higher level Handy Haversack or an item like the Cloak of a Thousand Pockets which could give an amusing video game-like image: stick your weapon behind you and it disappears.
 

Okay so my Goliath Warden weilds a Halberd.

Well he will be getting a second one which is a L13 magic item.

And will use one Haldberd for 2 encounters a day, and the other for the rest.

How exactly am I supposed to carry about the other one, in game term rules it just comes under normal weight allowance.

But I assume its on my back, with a strap.
Same way you carry a highlander two-handed sword: on your back. Instead of a full scabbard, you wear a leather harness that has two loops, on near your shoulder and one near the middle of your back. The two-handed sword's blade (or the halberd's shaft) goes through those loops.
 

You put it in your pack, the one that you never mention or wear and never appears in your character portrait yet you always have with you, the one which holds spears and swords yet it firts through doorways, the one which neves throws you off balance or prevents you from jumping and doesn't knock people over when you turn around, which has the desired item always on top, stores foor and water eternally without rotting or spoiling, and where things inside never clang together or make noise.

In other words, into your invisible leather TARDIS
 
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What are the two halberds? Could you make a houserule to wrap the two halberds into one and if so, do you think your GM would be willing to? Depending on what the halberds do this could be cumbersome or it could be an easy and elegant solution.
 

If your intent is to swap them out only between combats, and the main difference is the magic on them, then you could re-flavor it as 're-atuning' or otherwise changing the magic rather than the weapon. If your character has a crafter background, you could flavor it as changing the metal bits - the sharp axe head and so forth - rather than carrying around a second long pole. Or, visualize either or both as having a magically-telescoping pole, if that helps you picture carrying it in a less cumbersome way.

The loads PCs carry have often been quite absurd, and 'weight' (which can also include bulk) is a pretty rough guide. If you're under you weight limit, mechanically, you're fine - it's just up to you to come up with a visualization that works for you - strapped to a pack, dissassembled, magically shortened, whatever...
 

Okay lots of idea's brainstormed that I hadnt even considered.

The First Halberd is the "'Guardian Maw" which adds con damage to attacke when I am in Daily form.

So this will be 2 encounters per day, but otherwise in Tardis.

But the normal weapon I will be using most of the day, appart from when I bring out the Maw in the major battles.
Is a ""Jagged Weapon" to give me 19 and 20 crits

The other thing is that the Maw is +2, The Jagged will be +3.

At Epic the problem goes as my first feat is the 19-20 crit so I wont need Jagged at all.
 

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