Half-Orc Spiked Chain Fighter - anything I'm missing?

Interesting to me how I had a similar idea and approached it in a totally different way. I wanted a Fighter that marked a lot of enemies and made a big, tough target. I ended up building a Warforged Tempest Fighter with an Urgosh.

I did think about reach, but all of the multiattack powers seemed to be burst 1, so I went with the double weapon to compensate for having to stay in chain. I do see the benefits of reach, but I think I'd go with Warden if I wanted a reach build. Not for charop reasons, but because . . .I like it?

For mobility I took Pass forward at 2nd and Agile Approach at 6th. Haven't had a ton of experience with him yet, but I like Agile Approach so far.

Jay
 

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My half orc tempest fighter used a scourge and a whip because double weapons are overpowered.

Basically the same idea though.

Oh, and we don't allow expertise at the game I play in.
 


I ended up dropping Wisdom by a point, increasing Dex by a point, and swapping out Thirst for Battle with Agile Superiority. (Well, I had to use the House Rule tool to do so, but it's in an officially released article, so I'm taking it. :) If the DM would rather I don't, I'll switch back to the +3 Init/+1 surge feat.)

-O

====== Created Using Wizards of the Coast D&D Character Builder ======
Laughing Jergal, level 5
Half-Orc, Fighter
Fighter Talents: Tempest Technique

FINAL ABILITY SCORES
Str 19, Con 13, Dex 18, Int 8, Wis 13, Cha 10.

STARTING ABILITY SCORES
Str 16, Con 13, Dex 15, Int 8, Wis 13, Cha 10.


AC: 21 Fort: 19 Reflex: 18 Will: 14
HP: 52 Surges: 10 Surge Value: 13

TRAINED SKILLS
Intimidate +9, Endurance +9, Athletics +10

UNTRAINED SKILLS
Acrobatics +5, Arcana +1, Bluff +2, Diplomacy +2, Dungeoneering +3, Heal +3, History +1, Insight +3, Nature +3, Perception +3, Religion +1, Stealth +5, Streetwise +2, Thievery +5

FEATS
Level 1: Spiked Chain Training
Level 2: Weapon Expertise (Flail)
Level 4: Agile Superiority

POWERS
Fighter at-will 1: Footwork Lure
Fighter at-will 1: Dual Strike
Fighter encounter 1: Funneling Flurry
Fighter daily 1: Harrier's Ploy
Fighter utility 2: Pass Forward
Fighter encounter 3: Sweeping Blow
Fighter daily 5: Rain of Steel

ITEMS
Dynamic Spiked chain +2, Serpentskin Hide Armor +1, Cloak of Distortion +1
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
 


You may want to give Dragging Flail + Knockdown Assault a shot instead of footwork lure. It's not as good at moving people, but with the small damage dice of a spiked chain you're not missing too much by just dealing Str, and Prone is a great condition. I don't think pole-arm momentum works with this build.
 

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