Using the Eldritch Knight as a comparison to the Paladin and the Sorcerer, I composed a rough formula for how to calculate them (1/3 caster progress at roughly 1/3 of the norm, 1/2 at 1/2). From there I extrapolated the progression of full Superiority Dice (it's 1 every 2 levels).
Then I reapplied the formula and compared it with the Battlemaster. Levels 7 and 8 are anomolies, otherwise this works perfectly. Obviously I'm not sure how you'd make a Full Dice class but...
[TABLE="class: grid, width: 100%, align: center"]
[TR][TD]Level[/TD][TD]Full Dice[/TD][TD]Half Dice[/TD][TD]Third Dice[/TD][/TR][TR][TD]1[/TD][TD]4d8[/TD][TD]-[/TD][TD]-[/TD][/TR][TR][TD]2[/TD][TD]4d8[/TD][TD]4d8
[/TD][TD]-[/TD][/TR][TR][TD]3[/TD][TD]5d8[/TD][TD]4d8[/TD][TD]4d8[/TD][/TR][TR][TD]4[/TD][TD]5d8[/TD][TD]4d8[/TD][TD]4d8[/TD][/TR][TR][TD]5[/TD][TD]6d8[/TD][TD]5d8[/TD][TD]4d8[/TD][/TR][TR][TD]6[/TD][TD]6d8[/TD][TD]5d8[/TD][TD]4d8[/TD][/TR][TR][TD]7[/TD][TD]7d8[/TD][TD]5d8[/TD][TD]4d8[/TD][/TR][TR][TD]8[/TD][TD]7d8[/TD][TD]5d8[/TD][TD]4d8[/TD][/TR][TR][TD]9[/TD][TD]8d8[/TD][TD]6d8[/TD][TD]5d8[/TD][/TR][TR][TD]10[/TD][TD]8d8[/TD][TD]6d8[/TD][TD]5d8[/TD][/TR][TR][TD]11[/TD][TD]9d8[/TD][TD]6d8[/TD][TD]5d8[/TD][/TR][TR][TD]12[/TD][TD]9d8[/TD][TD]6d8[/TD][TD]5d8[/TD][/TR][TR][TD]13[/TD][TD]10d8[/TD][TD]7d8[/TD][TD]5d8[/TD][/TR][TR][TD]14[/TD][TD]10d8[/TD][TD]7d8[/TD][TD]5d8[/TD][/TR][TR][TD]15[/TD][TD]11d8[/TD][TD]7d8[/TD][TD]6d8[/TD][/TR][TR][TD]16[/TD][TD]11d8[/TD][TD]7d8[/TD][TD]6d8[/TD][/TR][TR][TD]17[/TD][TD]12d8[/TD][TD]8d8[/TD][TD]6d8[/TD][/TR][TR][TD]18[/TD][TD]12d8[/TD][TD]8d8[/TD][TD]6d8[/TD][/TR][TR][TD]19[/TD][TD]13d8[/TD][TD]8d8[/TD][TD]6d8[/TD][/TR][TR][TD]20[/TD][TD]13d8[/TD][TD]8d8[/TD][TD]6d8[/TD][/TR][/TABLE]
When talking about using Manuever dice for spells, a look at the Warlock is essential. Like Manuever dice, Pact Magic slots refresh on a short rest.
Therefore, by comparing the two we get the following:
A 1st level spell should cost 2 dice.
A 2nd level spell should cost between 2 and 3 dice.
A 3rd level spell should cost 3 dice.
A 4th level spell should cost between 3 and 4 dice.
A 5th level spell should cost 4 dice.
Following the Warlock's example, higher level spells should probably only be 1/day abilities.
Then I reapplied the formula and compared it with the Battlemaster. Levels 7 and 8 are anomolies, otherwise this works perfectly. Obviously I'm not sure how you'd make a Full Dice class but...
[TABLE="class: grid, width: 100%, align: center"]
[TR][TD]Level[/TD][TD]Full Dice[/TD][TD]Half Dice[/TD][TD]Third Dice[/TD][/TR][TR][TD]1[/TD][TD]4d8[/TD][TD]-[/TD][TD]-[/TD][/TR][TR][TD]2[/TD][TD]4d8[/TD][TD]4d8
[/TD][TD]-[/TD][/TR][TR][TD]3[/TD][TD]5d8[/TD][TD]4d8[/TD][TD]4d8[/TD][/TR][TR][TD]4[/TD][TD]5d8[/TD][TD]4d8[/TD][TD]4d8[/TD][/TR][TR][TD]5[/TD][TD]6d8[/TD][TD]5d8[/TD][TD]4d8[/TD][/TR][TR][TD]6[/TD][TD]6d8[/TD][TD]5d8[/TD][TD]4d8[/TD][/TR][TR][TD]7[/TD][TD]7d8[/TD][TD]5d8[/TD][TD]4d8[/TD][/TR][TR][TD]8[/TD][TD]7d8[/TD][TD]5d8[/TD][TD]4d8[/TD][/TR][TR][TD]9[/TD][TD]8d8[/TD][TD]6d8[/TD][TD]5d8[/TD][/TR][TR][TD]10[/TD][TD]8d8[/TD][TD]6d8[/TD][TD]5d8[/TD][/TR][TR][TD]11[/TD][TD]9d8[/TD][TD]6d8[/TD][TD]5d8[/TD][/TR][TR][TD]12[/TD][TD]9d8[/TD][TD]6d8[/TD][TD]5d8[/TD][/TR][TR][TD]13[/TD][TD]10d8[/TD][TD]7d8[/TD][TD]5d8[/TD][/TR][TR][TD]14[/TD][TD]10d8[/TD][TD]7d8[/TD][TD]5d8[/TD][/TR][TR][TD]15[/TD][TD]11d8[/TD][TD]7d8[/TD][TD]6d8[/TD][/TR][TR][TD]16[/TD][TD]11d8[/TD][TD]7d8[/TD][TD]6d8[/TD][/TR][TR][TD]17[/TD][TD]12d8[/TD][TD]8d8[/TD][TD]6d8[/TD][/TR][TR][TD]18[/TD][TD]12d8[/TD][TD]8d8[/TD][TD]6d8[/TD][/TR][TR][TD]19[/TD][TD]13d8[/TD][TD]8d8[/TD][TD]6d8[/TD][/TR][TR][TD]20[/TD][TD]13d8[/TD][TD]8d8[/TD][TD]6d8[/TD][/TR][/TABLE]
When talking about using Manuever dice for spells, a look at the Warlock is essential. Like Manuever dice, Pact Magic slots refresh on a short rest.
Therefore, by comparing the two we get the following:
A 1st level spell should cost 2 dice.
A 2nd level spell should cost between 2 and 3 dice.
A 3rd level spell should cost 3 dice.
A 4th level spell should cost between 3 and 4 dice.
A 5th level spell should cost 4 dice.
Following the Warlock's example, higher level spells should probably only be 1/day abilities.
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