G
Guest 7037866
Guest
Meaning... what???Anyone have an example of what system does morale “right”?
Meaning... what???Anyone have an example of what system does morale “right”?
Your system is interesting! I'm not sure I will remember the math enough to do it quickly on the fly. If I have it right, you figure the difference between the enemy and the PCs, and if the PCs are higher level you subtract the difference from the save DC, and if the enemy is higher level, you add it? But then it's a straight wisdom roll to beat the DC?For the most part, I do a CR vs. Level comparison to modify the base DC 10. Rolling a successful WIS check means they will flee.
How do you figure the DC?A morale check in 5e, is like being required to make save versus Frightened, the first time a member of ones team gets Bloodied, and again the first time a member of the team gets killed.
I use the Intimidation skill for both imposing Frightened in this way, as well as for morale that resists this Frightened.How do you figure the DC?
I do similar. I view all hit points before the Bloodied condition as strictly nonphysical. Bloodied is the moment a confrontation "gets real". That is when a morale check can happen.Right before the fight a DM can make a morale check to see how willing to fight are the monsters. On a fail then the DM use any event he judge appropriate to make monsters retreat, flee or surender.
The same way DM can use a tactical check (int) to to make monsters more or less efficient or coordinate togheter.
The math isn't too bad, and frankly I know 99% of the time since CR vs. Level is often within 5, for the most part a roll of 15 or better nearly always makes it and a roll of 5 or less pretty much will always fail. However, I have the CR listed for each encounter in my notes, so the math isn't too bad for me, personally.Your system is interesting! I'm not sure I will remember the math enough to do it quickly on the fly. If I have it right, you figure the difference between the enemy and the PCs, and if the PCs are higher level you subtract the difference from the save DC, and if the enemy is higher level, you add it? But then it's a straight wisdom roll to beat the DC?
I generally use the adjusted XP value for the encounter and determine an encounter CR. In a recent encounter I had 10 quicklings (CR 1) worth an adjusted XP 5000, making them a CR 9 encounter. So, the base DC is 11 vs. 8th-level PCs.What do you do for groups of enemies? Say your level 8 PCs are attacked by a gang of level 5 bandits, and the bandits outnumber them. Do you treat each individual bandit the same as the single Hill Giant, or do you make any modifications for having numerical advantage?
I agree to your view, but sometime retreat is not a matter of hit points.I do similar. I view all hit points before the Bloodied condition as strictly nonphysical. Bloodied is the moment a confrontation "gets real". That is when a morale check can happen.
Perhaps, combatants can use an Intimidation action to "force surrender", but I only if Bloodied has happened. Restraints would typically be required to maintain the surrender.I agree to your view, but sometime retreat is not a matter of hit points.
Some monsters may reason that they won’t win the fight
and sometimes morale flinch even before loosing hit points due to magical effects or the like.
Advanced Squad Leader?Anyone have an example of what system does morale “right”?