GM Dave, that is even worse! That is the hassle and nonsense of the cap, with the side effects of it being there not being addressed. And then the cap is effectively bypassed anyway, thus not even serving its plain purpose.
I was just responding to your statement that 3e skill was not awful and insurmountable with its ?cap?.
I wanted to show how badly the 3e system could be taken and abused by players (which was done by more than a few before Players and GMs stepped in and 'house ruled' not to abuse the system).
I think we will find that players are generally 'more skilled' like they were under 2e skills and powers options (though the Rogue really got laughed at when that book came out as he still had to add percentage to his rogue skills where a regular person with a good attribute was just rolling under their attribute).
2e Rogue Halfling maxing in Stealth was
Dex 18 +1 Race for 19 Dex giving +15% Move Silently / +15% Hide in Shadows
Halfling gave +10% Move Silently / +15% Hide in Shadows
No Armour gave +10% Move Silently / +5% Hide in Shadows
Base Score was 10% Move Silently / 5% Hide in Shadows
Putting all your Discretionary points into these two skills 30/30 (max allowed)
Results in 75% Move Silently / 70% Hide in Shadows
Unlike in 3e, you just rolled under the percentage to succeed and did not need to worry on counter skills to foil your attempt (no perception skill verses Move Silently duels).
This can be compared to if they base Rogue skills of Dex attribute where a Halfling could easily be starting with 19 or 20 and needing to roll under this on d20 to fail. 5e players will seem extremely skilled compared to even their 3e ancestors (especially as there will not likely be many negative modifiers as the d20 range is much narrower).