Kaptain_Kantrip said:
b. How everything is over the top high fantasy hack-n-slash, never any other type! Other styles of play are (barely) mentioned in the DMG,
So, let's look at your supposed evidence here. You admit that the sections that I speak of exist... but you feel the neeed to assign weighting to that. Hmmm... shows how objective your evidence is.
but only mindless high fantasy hack-n-slash is officially supported, and this style is further supported by much of the output of the various third party publishers.
Oh really,
You mean third party publishers like Monkey God -- they're all hack-n-slash, right? Oh wait... except for the exceptional backstory and deep and interesting character motivation in Song of Storms. Or the interesting and humorous investagative roleplaying in All the Kings Men. Another publisher, they're just a fluke right. Okay, how about Auran, with their very interesting and deep Dark Awakenings: Guardian... which I trust I don't have to tell you about since it was being discussed over on the Harn board.
Not good enough? Well, lets shift from the "role playing" note to the "realism" note since that seems to be your other harping point. Let me tell you about Kalamar, which its fans love to extoll the virtues of, how it excels in depth and realism compared to other settings. I leave it to the fans of the respective system which setting succeeds more.
c. How they have drastically sped up leveling, level benefits,
So. This demonstrates what, exactly? Leveling was adjusted to a level that the designers felt most of the audience wants. If you don't want it that fast, you can use any of the OFFICIALLY SUPPORTED alternates in the DMG.
and made it practically impossible to play without multiclassing or prestige classing! I call this "morphing" and this is exactly what happens to heroes in many popular video games.
Funny, in my current campaign, ran over the space of 2 years:
Number of prestige classes: 1
Number of other multiclassed characters: 0
So much for impossible!