D&D 5E Has Anyone Seen the Following Builds?

Voadam

Legend
I think you would start as hexblade 14 con and charisma, medium armor and 16 charisma. MC into Paladin.

Downside is level behind on auras, extra attack, asi etc
Is the upside to starting warlock getting charisma melee attacks at level 1? Basically built as a hexblade with some smites (and needing a 13 strength for the MC into paladin)?

Going paladin first gives you heavy armor and you can dump dex, but until you get hexblade your attacks are strength.
 

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I think you would start as hexblade 14 con and charisma, medium armor and 16 charisma. MC into Paladin.

Downside is level behind on auras, extra attack, asi etc
You'd still need a 13 Str to multiclass and really really want at least a 14 Dex for AC in medium armor.

So that's 13 14 14 8 11 16. Or so, with PHB point buy. Avoid Wisdom saves.

But... by level 9 (Pal8/War1) if you skip feats you can get that Cha up to 20 which is +5 to hit, +5 to saves, good save DCs, and benefits to lots of minor features like the healing on Hexblade's Curse. Possibly better overall than a Paladin 9 who has to choose between hitting hard and powerful aura.
 

Zardnaar

Legend
Is the upside to starting warlock getting charisma melee attacks at level 1? Basically built as a hexblade with some smites (and needing a 13 strength for the MC into paladin)?

Going paladin first gives you heavy armor and you can dump dex, but until you get hexblade your attacks are strength.

Yup if you have to play from lvl 1 that's the reason. Probably point buy it or half elf.
 

Zardnaar

Legend
You'd still need a 13 Str to multiclass and really really want at least a 14 Dex for AC in medium armor.

So that's 13 14 14 8 11 16. Or so, with PHB point buy. Avoid Wisdom saves.

But... by level 9 (Pal8/War1) if you skip feats you can get that Cha up to 20 which is +5 to hit, +5 to saves, good save DCs, and benefits to lots of minor features like the healing on Hexblade's Curse. Possibly better overall than a Paladin 9 who has to choose between hitting hard and powerful aura.

That's the basic idea key everything off charisma. The charisma classes are generally more powerful when it matters and MC well together generally.
 

Yup if you have to play from lvl 1 that's the reason. Probably point buy it or half elf.
Tangent on build advice... if you start as a paladin you can go 15 x 14 x x 16 (dex int and wis can be whatever you want, I'd probably dump wisdom because this doesn't sound like someone who makes good decisions) to start and have a solid +2 to your attack stat anyways, which is plenty at level 1.

This does assume the dm will let you make contact with a mysterious entity form the Shadowfell in the first couple of sessions, though.
 

Zardnaar

Legend
Tangent on build advice... if you start as a paladin you can go 15 x 14 x x 16 (dex int and wis can be whatever you want, I'd probably dump wisdom because this doesn't sound like someone who makes good decisions) to start and have a solid +2 to your attack stat anyways, which is plenty at level 1.

This does assume the dm will let you make contact with a mysterious entity form the Shadowfell in the first couple of sessions, though.

You can but then you hit a brick wall later. And +3 is available lvl 1 or 18 with custom lineage.

So you're looking at feat and 20 charisma buy level 9. +3 out the fate is kinda dice +2 is acceptable for something like a bladesinger using dex.
 
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ECMO3

Hero
Bladesingers rom what u gave seen fall into two categories. Those who use shadowblade spell and those that don't.

Those who use shadowblade regularly don't stay alive long IME.

If you are tanking your concentration should be on Blur, Protection from Good and Evil or Haste. Summon Fey sometimes too situationally, because the Fey can try to charm someone every turn and thereby keep them from attacking you.
 
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ECMO3

Hero
but you only need to boost Cha over time, so you don't have to choose between str for weapon attacks and cha for aura of protection etc.

This is not the whole story. The Charisma bonus only works on a single weapon. It is rare that a melee build can get by with just one weapon in play. You can probably use one weapon 80% of the time, but that other 20% you will be struggling if you don't have a good strength.
 

This is not the whole story. The Charisma bonus only works on a single weapon. It is rare that a melee build can get by with just one weapon in play. You can probably use one weapon 80% of the time, but that other 20% you will be struggling if you don't have a good strength.
That's... way outside my experience. I've pretty much never needed to use a backup weapon unless it was a ranged-only fight, which are 1/campaign events.
 


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