Has Wizards of the Coast Given Up on Sigil?

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Sigil seems destined to a slow, spiraling demise after layoffs hit the team overseeing the project. Overnight, news broke that approximately 90% of the team responsible for building Sigil, Wizards of the Coast's new VTT, was let go shortly after the system's public launch. The version of Sigil made available to the public was clearly a work in progress - not only did it require a computer with significant specs to run, it was also only available on Windows computers. The layoffs are the latest sign that Sigil was a solution in search of a problem, a project with no clear endgoal other than to serve as a shinier version of tools already existing for D&D players. EN World has reached out to Wizards for comment about the layoffs.

Project Sigil was initially announced as part of the One D&D initiative back in August 2022. The VTT was supposed to serve as a new entry point for D&D, with cross compatibility with D&D Beyond and additional functionality with D&D's ruleset to make the game easier to play. However, even the initial announcement seemed to lack a strong elevator pitch, other than offering a shinier 3D VTT compared to Roll20 or Foundry. However, many players and D&D commentators immediately pointed out the likely monetization that came with this project, with miniatures, adventures, and even core classes all up for grabs in terms of microtransactions.



Sigil's development continued for over two years, with Wizards offering press and fans new looks at the in-development project at several high-profile events. A Gen Con D&D Live show utilized Sigil for a dragon vs. dragon encounter featuring Baldur's Gate 3 characters (played by their voice actors) caught in the middle. However, the use of Sigil stunted the live show experience, turning a boisterous and raunchy show into a lifeless technical glitch-filled slog. With the players focused on the computer and constantly calling for aid, it was a damning indictment of what Sigil could do to a D&D session.



In early 2025, EN World was invited to a D&D press event at Wizards' headquarters in Renton, WA. The event included an hour-long look at Sigil, which was billed as more of a level builder than a traditional VTT. While the designers showed off how relatively easy it was to build a quick encounter within Sigil, they admitted that most tables wouldn't use the VTT to run every encounter. They also couldn't answer fundamental questions about the VTT, such as monetization or what the design goals for the VTT was. Again, it very much felt like a solution for a problem that hadn't been introduced. At one point, the designer noted that their plan for Sigil's development was largely dependent on what users actually wanted in the system and expressed hope that users could use the VTT for systems beyond D&D 5E. It was also pointed out to developers that there was significant crossover with Maps, a D&D Beyond feature that used 2D maps and tokens that seemed to be far easier to implement with the release of new D&D products. Other than acknowledging the overlap and stating that the two systems worked differently, there wasn't a clear answer as to why Wizards was developing two VTT-esque products at the same time.

Sigil launched in February 2025 as something as a surprise. While a longer beta period was originally planned, the full launch of the project was instead announced via a 140-word press release. The project was limited to D&D Beyond subscribers, with a paid subscription needed to unlock full services. The strangely terse press release and muted launch had all the makings of a market dump - that Wizards of the Coast was cutting its losses after spending significant resources trying to build a system with no clear-cut audience or goal in mind.

As of now, it's unclear how Sigil will be supported moving forward - will it roll out new set pieces and miniatures as new adventures and content with the upcoming Dragon Delves launch? Will it get any significant updates at all now that there's only a handful of employees left to work on the project? Or is Sigil destined to fade into obscurity, the latest in a series of failed online products headed by Wizards that was meant to launch alongside new editions. Only time will tell.
 

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Christian Hoffer

Christian Hoffer


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Wait really? I haven't seen anything about that big story confirmed anywhere here or in my circles. Where are those receipts?
I'm given to understand that this was essentially four different points, none of which were conclusive in-and-of themselves but which altogether seemed to paint a picture:
  1. The Bookscan data for the 2024 PHB's first week of sales was only 3,773 copies. Bookscan covers major retail chains and Amazon, but not hobby shops or direct sales from WotC.
  2. The 2024 Core Rulebooks not showing up on Amazon's sales rankings (some people have said this is because they're now classified as "toys" rather than "books"; I'm not sure if Amazon has sales rankings for toys).
  3. The lack of any mention of D&D in Hasbro's 2024 Q4 earnings report.
  4. The recent remark from a WotC higher-up about how DDB had 3.6 million 2024 characters made on it, which sounds good until you note that DDB has 15 million users. Some people have insisted that this latter number is artificially high, since some people rarely use their account; others have countered that many people make multiple characters, so the 3.6 million 2024 characters made represent an even smaller segment of those 15 million users.
 

Some stuff is significantly more ephemeral than others. Sigil's (short) rise and fall is an example. I don't think we get to keep whatever they built if WOTC decides to pull it down, is that correct?
Are you talking about Sigil? I have no idea, I really haven't followed it much. But it is not web-based, so maybe?
 


I think it's a weird take that Sigil was a solution in search of a problem. IMO it was pretty clear that WotC wanted 2 things from Sigil. First to be a digital replacement for physical 3D battle maps and minis (a small niche) but secondly and more importantly, they wanted it to be an easy entry ramp for people new to D&D and TTRPGs ( with dreams of replicating the success of BG3 in expanding the brand). WotC is in the business of finding new customers, after all, and has done that very, very well over the last decade.
I think your second point is the big one. At a corporate level "digital" is still a buzzword in many places and look at the timing here:
  1. BG3 comes out, gets a ton of attention, and makes a lot of money
  2. Upper management at WOTC, if not Hasbro too, sees and wants to use this momentum so we get some kind of directive like "we need to make playing D&D more like playing BG3" with the assumption that this will bring BG3 players into the traditional D&D ecosystem.
  3. Execution on this turns out to be more difficult and more expensive than anyone really has the stomach for and the executive that was driving it may have moved on so it gets quietly released and almost as quietly back-burnered as a DDB "enhancement"
And yes this all ties back to the the ‘D&D is undermonetized’ belief mentioned above. They really really want to tie D&D into other things that make more money than just selling books and it looks to me like that means more than just licensing it out - they want to have some direct control over these new revenue streams too.
 


As mentioned elsewhere, I think most discussion of this show a bit of bias by missing two key items:

1) We honestly already knew that Hasbro was not going to have a good year. When it was previously saved from posting a yearly loss by BG3, there should have been little-to-no expectation that this year would be a winner.

2) We are looking at great economic uncertainty for anyone whose US business relies on foreign manufacturing. Hasbro makes most of their toys in China, and agreements that used to keep costs of that down are going away.

What might be an okay, if not astounding, medium-term business idea can crash upon the rocks of more immediate economic realities.
That’s a really good point, that given current economic concerns as a whole for Hasbro, the ROI on Sigil is too far in the future to continue to spend on it now.
In that case, it’s tellingvibthink that they kept any of the dev team. Perhaps they will be willing to expand the team again down the road should the overall economic picture change again.
Still glad WotC took a swing with Sigil.
 

I'm actually surprised WotC hasn't farmed out the actual RPG and TCG development yet to their two top products.
Thing is, RPG and Magic development are cheap, and they already have the top teams that are profitable. There isn't any tabletop company that could provide the same service with a similar profit ratio.
 

Thing is, RPG and Magic development are cheap, and they already have the top teams that are profitable. There isn't any tabletop company that could provide the same service with a similar profit ratio.
Keep in mind that Ben Riggs has told us that, after 4E folded, WotC was in talks with Fantasy Flight Games about licensing D&D to them; in another timeline, 5E was made by FFG.
 


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