D&D 4E Hasbro, Greyhawk, and 4E speculation

Steel_Wind said:
That said: Who would I wish would buy them?

Simple: The one company who would husband along D&D as a strong PnP RPG and leverage it to make the very best electronic games possible with the (finally) resulting creative freedom to do it.

The company who in my dreams would own D&D as a subsidiary is BioWare Corp..

Aside from the fact that D&D is a brand, not a company. You don't own brands as subsidiaries...

What makes you think a software company would have any idea how to keep a PnP PRG running along strongly?

And let's not forget that a great many players already dislike how far D&D has moved towards videogames in structure. Putting the game in the hands of folks who would have a vested interest in makign them practically identiacl seems like a bad idea to me.
 

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Umbran said:
And let's not forget that a great many players already dislike how far D&D has moved towards videogames in structure. Putting the game in the hands of folks who would have a vested interest in makign them practically identiacl seems like a bad idea to me.
Well, but the opposite is true as well. If you think of titles as "The Temple of Elemental Evil" and "Neverwinter Nights", you'll see that gap isn't that large anymore. A friend of mine uses a hacked NWN for lots of his games with people that live somewhat farther away. He's quite fast at scripting rules and writing modules.
 

Umbran has made his distaste for all things computerish at the gaming table known on more than one occasion. ;)

(And yes Umbran - you roll the brand into a subsidiary corp. I'm a lawyer - I know the distinction.)

Given a choice between retaining Umbran (and others who think like him) as customers and fellow players and having a passionate group of writers and game designers who eat and sleep RPGs because it is what they love to do (not to mention a corporate culture like BioWare's which puts their customers first and the longterm interests of their product lines foremost in all that they do) - I'd take BioWare as an owner happily - warts and all.

Is this at all likely? No. But beyond the realm of possibility? No it isn't that far-fetched.

Do I think an interactive entertainment company like - say - Vivendi Universal or Atari could hopelessly screw up D&D? I most surely do. I'd go farther and say that I expect most software publishers are not adequately familiar with the ins and outs of PnP game publishing to manage a brand like D&D properly.

There are, however, a very few game developers whose intimate familiarity with the subject matter and of system design are well able to do so. BioWare is one of them, in my opinion.

YMMV. It's a wish list discussion - much ado about mostly nothing.

I do expect at some point, however, that there will be an acquisition by a software company of the D&D brand and rights if the opportunity presents itself. It's a natrual fit and a crown jewel with evergreen features. It just makes sense.
 

francisca said:
The one issue I am concerned about is what would happen to the arrangement Kenzer has with WotC in regards to the AD&D material it uses as a foundation for Hackmaster. I'm concerned because HM is a hoot, and the D-team and staff are all great guys (as are many other publishers). I'd hate to see the rug yanked out from underneath them.

Not a problem. Regardless of what happens to D&D, HackMaster will continue. You just won't see any "hacked" versions of old D&D products. All supplements and adventures will be based on original material. So no worries there. :)
 

Mark, would the Kalamar license be impacted by any theoretical sale of WotC or the Dungeons and Dragons line? Also, was it difficult for Kenzer to transition from creating products for one edition of D&D to another edition?
 

William Ronald said:
Mark, would the Kalamar license be impacted by any theoretical sale of WotC or the Dungeons and Dragons line? Also, was it difficult for Kenzer to transition from creating products for one edition of D&D to another edition?

The worst impact a sale of D&D could he upon Kalamar would be the loss of the license to call the product a "setting for Dungeons & Dragons". As this point, I don't think that nearly as big a deal as it was back when the current incarnation of Kalamar first hit the market. The line between D20 and D&D (and OGL to a lesser extant) has been so blurred in peoples minds that no longer being able to use the D&D name would not hurt them overly much - particularly given how well established the line is now.

JD
 

John Desmarais said:
The worst impact a sale of D&D could he upon Kalamar would be the loss of the license to call the product a "setting for Dungeons & Dragons". As this point, I don't think that nearly as big a deal as it was back when the current incarnation of Kalamar first hit the market. The line between D20 and D&D (and OGL to a lesser extant) has been so blurred in peoples minds that no longer being able to use the D&D name would not hurt them overly much - particularly given how well established the line is now.

JD

John Desmarais, welcome to the boards!!!

Thanks for the quick response. I think that the blurring of hte lines between D20, D&D, and the OGL might not have a big impact on Kalamar. The line is well established, but I imagine that a release of 4th edition (assuming that the D20 license and OGL are unaffected) would at least require some updating of products for a new edition. Of course, this is speculation, as is much of what appears on this thread.
 

Steel_Wind said:
Umbran has made his distaste for all things computerish at the gaming table known on more than one occasion. ;)

Interesting statement, considering that I don't have such a distaste. What I have is a distaste for gaming products that I can't use at the table. I don't like books that are poorly arranged for quick-reference. I don't like dice that always roll off the table. I don't like battlemats larger than the surface of my table. And, since I don't have a computer I can take to the table, I'm not a fan of computer gaming products.


I do expect at some point, however, that there will be an acquisition by a software company of the D&D brand and rights if the opportunity presents itself. It's a natrual fit and a crown jewel with evergreen features. It just makes sense.

An organization that has relatively little experience in the book trade is a natural fit? Giving the single largest RPG over to game designers who have next to no experience with real dynamic plot, drama, character development, or social interaction makes sense?

Sorry, I just have to disagree there. Rank beginners might be a better fit than folks already in a particular mindset and with a vested interest in focusing more on the video-game property than on the RPG.
 


"<he> was attacked maliciously and provoked by a gang of babies in West Town Park. When that many babies get together they can be like piranha."

-Skeeter from South Park
 

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