Matt Thomason
Hero
This idea kinda reminds me of the huge company Valve have become on account of owning and controlling the storefront, rather than from producing a dozen AAA games a year.
Yes, exactly. DNDBeyond should be Steam for D&D.This idea kinda reminds me of the huge company Valve have become on account of owning and controlling the storefront, rather than from producing a dozen AAA games a year.
I agree when it comes to really complicated new mechanics. But things like magic items, monsters, and adventures should be straightforward. ...
Depends on what's being done. ...
That's what I was trying to get at. Adventure, maps, and things that follow current mechanics are not a problem. But add a new ability to an NPC or spell or magic item that doesn't use core mechanics (stat drain? unusual duration? Unique targeting or effect or condition) and it just becomes near useless. And ime, many of the 3PP stuff does that type of stuff. Especially for classes and races, but even for NPCs, spells, and magic items (just not as much).
So yes, some 3PP could easily be incorporated, but some of it wouldn't and that would cause a support nightmare as well as complaints.
The 3PP with review from WOTC and/or an option to report badly formatted content. I could see WOTC retaining the option to be a bit more strict on content as well than the OGL 1.2 since it's being sold on their storefront.I definitely agree with allowing 3rd party material to be licensed to be purchased in DnDBeyond. There’s several products I’ve purchased I’d love to be able to access therein.
‘The issue might be though, whose responsible for getting it into the right format - WotC, the 3PP publisher or some other service/3rd party? If it isn’t done right and quality assured, it may damage the reputation of either (or both) entity.