teitan
Legend
Olgar Shiverstone said:Meh ... to me the problem isn't the dragon design, it's WAR's style. It's irrelevant to 4E.
You don't know that until you see the rest of the art.
Olgar Shiverstone said:Meh ... to me the problem isn't the dragon design, it's WAR's style. It's irrelevant to 4E.
One of my players suprised me last session by saying he disliked the look of the green dragons. His favorite are the blue dragons.mhacdebhandia said:I actually quite like it.
In fact, now that I compare them side by side, I actually really dislike the current green dragon.
I don't know what this means. How can someone's art be irrelevant to a game system (particularly one that it was made specifically for)?Olgar Shiverstone said:Meh ... to me the problem isn't the dragon design, it's WAR's style. It's irrelevant to 4E.
Brazeku said:I like the horns along the jaw but not the nose so much.
Jdvn1 said:I don't know what this means. How can someone's art be irrelevant to a game system (particularly one that it was made specifically for)?
I can understand that, and I might even agree. But Olgar Shiverstone said that WAR's style specifically is irrelevant, which I don't get. D&D, I think, is a flexible enough game to fall into a couple different genres, depending on the GM, so I can see how all art might be irrelevant, since it's near-impossible to have catch-all art.WayneLigon said:In the larger sense, it is totally irrelevant to the game rules and the campaigns. On one hand, the art simply doesn't matter; I've even heard people bitch about there being any art at all as that takes away space from rules text (from what's been hinted at, they'll be especially disappointed with this new edition). A green dragon will be whatever you want it to look like.
In this case, since we know that they're taking D&D in a different direction (someone mentioned darkness with specks of light?) that hasn't been completely fleshed out (and, likely will never be fleshed out), how can such an assessment be made, particularly at this stage in the game?WayneLigon said:On the other hand of course, the art sets the tone for a book or an entire game. I strongly suspect to this day that a significant portion of the love people have for Planescape comes solely and completely from the powerful, whimsical and evocative Tony DiTerlizzi art.
What was equally silly was a by-the-rules interpretation in a rpga module, that you could only identify the skulls of dead dragon colors with a DC 30 or so arcana check.Glyfair said:To tell the truth, I dislike the idea that every dragon of a certain color looks exactly alike (except for size). I think there should be as much variety in dragons as there is in people..