drquestion
Explorer
In most cases, I think it works fine if the base monster is already relatively simple. Just follow Mengu's formula (1 hp, min damage, dump encounters or recharges unless they're really important to the theme), and you'll end up with a pretty reasonable minion.Dausuul said:I wouldn't try to "minionize" non-minion monsters. Too many special abilities to take into account, specials which would take up too much time on minions. If I wanted to make a minion monster, I'd just use the DMG guidelines for monster design and stat it up from scratch.
As far as reverse-engineering goes, looking at the Goblin Cutter, he's pretty much just a "minionized" version of the Goblin Blackblade. His defenses are the same, his attack bonus is the same. He's got an extra +1 over the minimum damage (maybe to make up for the fact that he only gets 1 extra point from combat advantage, or for loosing "sneaky")
He looses Sneaky, but keeps Goblin Tactics (which all Goblins get). He's at -5 to both skills, because he's untrained - he's just got a base +3 dex, and the +2 Goblin racial.
You could arrive at pretty much the same point at making the Goblin as a pseudo-NPC (this is probably how they got the Blackblade), and then minionizing him.