TheCosmicKid
Hero
But he's only a 1st-level warlock, and 5E can handle 1st level just fine.and a lvl of warlock which means he would be 21st lvl. Math its for dinner.
But he's only a 1st-level warlock, and 5E can handle 1st level just fine.and a lvl of warlock which means he would be 21st lvl. Math its for dinner.
um ok?But he's only a 1st-level warlock, and 5E can handle 1st level just fine.![]()
If you feel Eldritch Blast is too powerful, that's okay.
If you change it in your campaign, that's okay too.
But please don't pretend the RAW and the RAW agrees with that houserule of yours.
You're not casting the same spell multiple times. And this rule doesn't apply to damage anyway. When you cast the same damage spell multiple times, you get the damage multiple times. But this is irrelevant, because, again, you're not doing that. There's nothing in this rule that brings it to bear on eldritch blast or scorching ray.P205 of the PHB. Combining magical effects. The effects of the same spell cast multiple times don't combine. Instead only the most powerful effect... yadi yada... etc...
Spiritual weapon is only one casting of a spell, but it can hit a bunch of times, and very definitely adds your Wisdom modifier to damage each time. One casting of a spell doesn't always have to imply simultaneity.At the same time, it looks weird to me. It is only one casting of the spell. Not four castings.
But he's only a 1st-level warlock, and 5E can handle 1st level just fine.![]()
This warlock isn't using eldritch blast, he's attacking with a weapon, remember?You have to go to at least Warlock 2, because you don't get invocations (Agonizing Blast) until level 2.
Eldritch Blast, Hex and Agonizing Blast should be defaults unless you're going for a Pact Blade Warlock (where Hex is less useful since you'll inevitably fail some concentration checks).
I think Hex is overrated. It uses one of your 2 spell slots on a concentration spell that just adds some damage. I don't think it is a mistake to take it, but it isn't mandatory. You're still going to fail concentration checks whether or not you take the Blade Pact.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.