Have you become disillusioned with 3rd edition?

Still playing 3rd edition?

  • I still play 3.0/3.5 pretty much as written.

    Votes: 301 62.1%
  • I still play 3.0/3.5 but with a number of changes

    Votes: 122 25.2%
  • What I play is still technically 3rd edition, but with a ton of changes

    Votes: 25 5.2%
  • I play a d20 system, based on 3rd edition (e.g., d20 modern)

    Votes: 68 14.0%
  • I play an OGL game (e.g., C&C)

    Votes: 63 13.0%
  • My game is a hybrid of a bunch of different games, including 3rd edition

    Votes: 25 5.2%
  • I play something completely different, like GURPS or Rolemaster.

    Votes: 65 13.4%

StupidSmurf said:
OK fine..well...if the problems were so danged glaring that they necessitated a 3.5, then wouldn't these problems have been found during 3.0 playtesting? Isn't that what playtesting is about/for? To find the holes and imbalances and rectify them BEFORE the fershlugginer thing goes to print? If anyone can shed light on this, I'd be right appreciative.
Even though 3e had like a thousand playtesters (check out the credits page at the end), that's a lot less than the million or so people playing it once it went "live".
 

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StupidSmurf said:
...if the problems were so danged glaring that they necessitated a 3.5, then wouldn't these problems have been found during 3.0 playtesting? Isn't that what playtesting is about/for? To find the holes and imbalances and rectify them BEFORE the fershlugginer thing goes to print? If anyone can shed light on this, I'd be right appreciative.

Worldsize -- same reason why WotC Magic the Gathering playtesters didn't recognize the threat of the Mox Gems, Ancestral Recall, Time walk, etc. until the game had been released to the general public. In the case of Haste, for instance, it was that, among 3 designers, 20 editors, and 1000 playtesters, no one realized the real power of an extra standard action until about a year after its release. Now, before I see a half-dozen replies of, "3E Haste doesn't unbalance my game," I accept that as perfectly valid - but I also accept as perfectly valid that Haste created a problem for the majority of people that WotC heard complaints from between 2001 and 2003. Its why the only way to TAKE a full extra action is Quicken Spell, now, as highly priced as it is.

Just like a battle plan never survives intact from first contact with the enemy, a game, computer program, manual, etc. never survives public scrutiny without flaw.
 

Henry said:
Worldsize -- same reason why WotC Magic the Gathering playtesters didn't recognize the threat of the Mox Gems, Ancestral Recall, Time walk, etc. until the game had been released to the general public. In the case of Haste, for instance, it was that, among 3 designers, 20 editors, and 1000 playtesters, no one realized the real power of an extra standard action until about a year after its release. Now, before I see a half-dozen replies of, "3E Haste doesn't unbalance my game," I accept that as perfectly valid - but I also accept as perfectly valid that Haste created a problem for the majority of people that WotC heard complaints from between 2001 and 2003. Its why the only way to TAKE a full extra action is Quicken Spell, now, as highly priced as it is.

Just like a battle plan never survives intact from first contact with the enemy, a game, computer program, manual, etc. never survives public scrutiny without flaw.

also... the playtest was done in parts.

not everyone had all the rules in one place at first. they were being sneaky. ;)
 

Funnily enough, it's not the game I've become disillusioned with.

It's a lot of the gamers.

Rather than concentrate on having fun, they'd rather nitpick obscure little rulings and twink thier characters out to be a gaming table stud and lord thier power over other players.
 

Warlord Ralts said:
Funnily enough, it's not the game I've become disillusioned with.

It's a lot of the gamers.

Rather than concentrate on having fun, they'd rather nitpick obscure little rulings and twink thier characters out to be a gaming table stud and lord thier power over other players.
That's pretty much my attitude as well. Quit bragging and/or whining about this or that in the rules or your characters and just frigging play already.

Kane
 

Sticking with 3.5. Loving it. Haven't had any major malfunctions with it and that's good enough for me. We'll see how I feel about it in another year or so when my group tips into the mid teens for levels. :)
 

I replied that I was playing C&C now, but honestly I think I may be tiring of the entire D&D style of RPG. The reliance on magic items, the fire and forget system of magic with minimal drawbacks, all the D&Disms that have been there since OD&D and are still there in 3.5.

I think I really need to check out Warhammer Fantasy Roleplay 2e.
 

I'm just curious how many people here are still playing 3rd edition (3.0/3.5) or you've managed to find some other offshoot that you enjoy more?

Not disillusioned. I still love D&D. The d20 System allows me to play different styles and flavors, blend elements and/or build cross-over games. D&D is one of these flavors of d20 and clearly one of the best.

I think I really need to check out Warhammer Fantasy Roleplay 2e.

Good ruleset, BTW. I think you might like it.
 
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Warlord Ralts said:
Funnily enough, it's not the game I've become disillusioned with.

It's a lot of the gamers.

Rather than concentrate on having fun, they'd rather nitpick obscure little rulings and twink thier characters out to be a gaming table stud and lord thier power over other players.

EXACTLY.
 

Yes, disillusioned with 3.5E, but then I've never been happy with any D&D version and I always tinker with the rules.

I really like the Iron Heroes and Conan d20 systems though.
 

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