• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Have you been disillusioned by Eberron?

Have you been disillusioned by Eberron?

  • Yes

    Votes: 61 16.8%
  • No

    Votes: 231 63.6%
  • Other

    Votes: 46 12.7%
  • Eberron? What's Eberron?

    Votes: 25 6.9%


log in or register to remove this ad

Kamikaze Midget said:
Most of those have real potential. How many of those have been supported in a significant way since the Campaign Setting?

I think the fact that someone came up with them on their own, without official support, shows the strength of the setting. Sometimes less is more, especially when it comes to RPG settings.
 

*agrees with the Coln* Especially since Keith DOES take time out when he's not writing to write web articles for people to use.
 

I've almost gotten into several Eberron games, but they usually broke down and apart before I cleared my schedule and got in. And that's, honestly, left me a little wary about it. I've gone through the main setting book a few times, and all of it seemed a little too wacky and hokey for my personal tastes.

Warforged I just don't like. When I heard about them, I didn't like it. Somebody played one for a short time in an "Everything Goes" World's Largest Dungeon game I was in, and it was just silly. With a feat he was suddenly a walking adamantine weapon and was already immune to just about everything. Everybody at the table was playing rather power-gamey characters and a thrown-together-last-second Warforged made everybody else look silly. Beyond that, one of the games that died did so because characters were rapidly being replaced with Warforged because Warforged were so obviously superior to every other racial type and the GM got fed up. Heck, I'd have played one too.

Some people complain about Elminster in FR being Ed's pet cheesed out super-power ... at least that's just one NPC. Eberron has done this with an entire race, it seems.

After that, another game died because of the Artificer class. I had three different people come sob to me about how overpowered that one got to be, and again, with very little effort on the part of the player. Eventually, again, between Warforged and Artificers, a DM decided he didn't like trying to work with the setting anymore and killed the game.

I'd still chance to play in it ... maybe as a Warforged Artificer. But it would take a really good experience to turn me around for it.

--fje
 

Nightfall said:
*agrees with the Coln* Especially since Keith DOES take time out when he's not writing to write web articles for people to use.

Plus, he takes A LOT of time giving out information on the WotC forums (especially the Ask Keith Baker thread). Indeed, he's commented that he really takes too much time doing so. At times he's limited himself to certain days to post. He never really sticks to it.

I really wouldn't be suprised to find out that he'd given out as much or more information on his version of the setting than are in official publications.

There is a drawback I see to this. There is a certain fan following that sees Eberron as "Keith's setting." If an official book contradicts something that Keith's said, they are incapable of just using which version they prefer, they have to lambast WotC for ignoring "Keith's vision."

Even Keith points out that it's WotC's setting, and he's comfortable with this. It was his original vision that created Eberron. However, many things developed from his first document and many things that are part of Eberron were developed by others.

I honestly believe that in time Keith is going to have a reputation up there with Greg Stafford for world creation. His disadvantage is that he doesn't own the world and Greg does. Still, people will be asking his opinions and taking them as gospel.

I just wish some fans would understand there are going to be two visions and they should take and pick which they prefer without having to put down the other variation. I don't see it as being different from those who look at things like warforged and just put them down as "robots" without actually looking at them to see that they aren't. I suppose it's just the nature of some gamers to have to belittle something they don't particularly like when there is something they do like.
 

When the contest was announced (and I missed it) I was busy creating a homebrew unlike anything out there.

The origin of the world was a high level dimensional traveler created a dimensional space using an artifact. The world was shaped by his thoughts and attitudes. It was a world of swashbuckling and great adventure. Then "competiters" of his found out and monkeyed with his artifact changing his utopia world. With the exception of how the war changed the world and how I had elves be the big druids, the two worlds are similiar.

It took me two years to get it that far. When Eberron came out I was both happy and annoyed. It was so much like my own world but ...it was better. I took to it quickly using the ideas I had already cultivated.

I came from curious to envious to thrilled with Eberron as a campaign. Yes there are quirks within the system but overall it is very good. My gaming group will be celebrating it's first year of playing in Eberron in August. We are still having a great time and I have hardly scratched the surface of the possibilities of the game.

I don't see it changing any time soon.
 

The only thing I really don't like about Eberron is the name. "Eberron" is a lame name for a campaign setting, IMO. They were considering calling the setting simply "Warforged" at one point. I would much rather play a Warforged campaign than an Eberron campaign.

Yes, I'm that shallow. :D
 

Kamikaze Midget said:
Yeah, my only gripe is that not ENOUGH has been done with what does make Eberron distinctive. I do like Eberron's voice, but I haven't seen it come through since the Campaign Setting.

Most of those have real potential. How many of those have been supported in a significant way since the Campaign Setting?
Well, it's only been a year. :)
Would it be better if WotC flooded the market with Eberron books? As it is, three books are out, three more will be out by the end of the year. There's also a plethora of freeinfo on the WotC site (most of which I do not keep up with).

But then again, I like that there aren't any modules that really develop all the ideas 100%.
 

mythusmage said:
Khorvaire is supposed to be a continent, but it doesn't feel like a continent. It feels like southern England with a huge toxic dump.

Euugh. This is the same kind of stuff that's in FR, but the other way--too small a population, not too big.

We're (well, I am) not asking for much, people! A little sense would be nice.

Also, if there are no "free agents" for Life, Good, and the Sharnian Way that can handle ferreting out and destroying a powerful evil cleric and his cult (12th level head priest [of Nerull or Vecna, choose one] and say, 50 subordinates of various levels, plus two dozen civilian NPC agents, a few 1st-3rd level miscellaneous hangers-on, just as an example), how is the world still going?
 


Into the Woods

Remove ads

Top