I’ll second (third?) the OGL. If there’s something you don’t want to share, you can declare it Product Identity. I’ve seen games do that even for mechanics and not just setting stuff (e.g., Pugmire, Old-School Essentials Advanced Fantasy genre rules).When I say open for modules, I mean that you want to retain rights to the TTRPG Core rulebooks, cause that is your baby.
But you want anyone to be able to run with using your world, free license to create content whether that is Modules or Settings books etc.
Have you seen that kind of license?
As noted by others, the Wizards OGL puts whatever you declare open content into public use.When I say open for modules, I mean that you want to retain rights to the TTRPG Core rulebooks, cause that is your baby.
But you want anyone to be able to run with using your world, free license to create content whether that is Modules or Settings books etc.
Have you seen that kind of license?
thanks!
A copy left license, yes that looks really good, thanks for the idea, I'll make note for later, great.Greg Porter (d/b/a Blacksburg Tactical Research Center, BTRC) had his lawyers draft an open supplement license. It allows adding to, but not using in full, your content. If you ask him, he's likely to let you use it.