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Healing to temp HPs ratio

Alot would depend on how they scale with higher level spell slots. If the first scales by +1d8 per slot and the second scales by 1d6 healing and 1d6 temp hp per slot then i'm choosing it hands down!

Does the rate of scaling matter?

Say you could heal up to 5d8+M as a 5th level spell, but only 4d6 heal/thp (also a 5th level spell)? Which then?

Or 9d8+M as a 9th level spell versus 6d6 heal/thp? Which spell do you prefer?
 

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Does the rate of scaling matter?

Say you could heal up to 5d8+M as a 5th level spell, but only 4d6 heal/thp (also a 5th level spell)? Which then?

Or 9d8+M as a 9th level spell versus 6d6 heal/thp? Which spell do you prefer?

I prefer those heal+thp abilities. They provide the best of both worlds IMO. They allow you to heal someone from unconscious. They are less prone to overhealing. The only downside is that it doesn't make a great prebuff temp hp shield.

I think I would tend to prefer something like a 1d6 healing + 1d6 temp hp (scales by +1d6 temp hp per spell level). That to me would be the ideal healing spell provided the temp hp can last till the next rest.
 




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