green slime said:Check out this wizard. 115 spells at 11th character level, ignoring cantrips.
Thanee said:...
And I tell you it cost a fortune to pay for those!
Actually, I think Thanee's point is valid, for exactly the reasons you mentioned. When comparing classes, you have to take wealth into account. If it costs the wizard 100,000gp to gain these extra spells used in the comparison, then you need to give the psion an extra 100,000gp worth of gear, then make the comparison. You can't compare an unequipped psion to a wizard using up half his wealth, have them come up equal, and call that balanced.Allanon said:The fact that the wizard has the fortune to pay for it makes this point moot. Character wealth is an inherent part of the D&D d20 system. Thus any credible comparison between the Psion and the Wizard needs to take this into account. Thus Psion's point on the Wizard having more spells and thus being MUCH more versatile still stands. Your feelings in the matter concerning the riches needed to obtain these spells are not a valid counterpoint.
True, but in here own comparison between the classes she herself gave the Psion more items than either the sorcerer or the wizard, thus my conclusion that her point is moot.Lord Pendragon said:Actually, I think Thanee's point is valid, for exactly the reasons you mentioned. When comparing classes, you have to take wealth into account. If it costs the wizard 100,000gp to gain these extra spells used in the comparison, then you need to give the psion an extra 100,000gp worth of gear, then make the comparison. You can't compare an unequipped psion to a wizard using up half his wealth, have them come up equal, and call that balanced.
Note that 100,000gp is a made-up number, and I don't know how the balance plays out, but Thanee's point about the gp cost of a wizard's versatility is anything but moot.
Lord Pendragon said:Actually, I think Thanee's point is valid, for exactly the reasons you mentioned. When comparing classes, you have to take wealth into account.
Taren Seeker said:...BTW, anecdote here: I played a 14th level Kineticist in a combat heavy adventure, 3 big fights before we rested. I was buffed to the gills and finished the day with 17 PP. That's with spending several rounds each combat just watching and only stepping in when someone was getting into trouble. ie: doing a big softening power (overchanneled Energy Wave/Missile, or Astral Construct) in the first round to give the rest of the party a decisive advantage then staying on overwatch. Oh and yes I had the Torc of uberness or whatever Thanee calls it so I would have been tapped without that....
Thanee said:Nope, I just add what you are leaving out, nothing else. Comparing damage only (like Scion does, too) is not meaningful, as it ignores the rest of the picture.
Remember the Mystic Theurge? Much more spells per day than a sorcerer and all of them are of lower levels. This example shows quite effectively, that the above is most certainly true. While the low level spells are not useless they are simply not as useful as the high level ones and that even if you rack two of those together.
What does it help the sorcerer to have all these damage dice, if they cannot be brought to bear in a situation where it counts?
Yes, and this tactic still reduces the number (and thus breadth) of instantly available spells. It's still probably the best way to go for a wizard, but it's not like it would give them the flexibility of spontaneous casting in a situation where resting simply isn't possible.
Nope, it doesn't show anything. That's why I blithely throw it out as irrelvant. It is.
If you don't compare on a fair level, of course things do not look like they really are.
You only add in the potency for the sorcerer and ignore pretty much everything for the psion, by just adding up their power points as damage dice. Like the fact how many of those can be brought to bear in a single action and how often this can be done, more often than the sorcerer could ever dream of.
So the Mystic Theurge is MUCH, MUCH more powerful as a spellcaster, since adding up their spell slots this way is even higher, eh?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.