Hellboy/B.P.R.D. game [OCC]

Ya mean we have to save the poor Doctor's from the chasing undead. Rats...we could let the undead have them, the doctor's weren't too helpful. ;) :D

Well, I don't think God would approve of those actions, but out of character I can think those thoughts. :D
 

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Karl Green,
sorry been working all the day and the one time I had time the board was down. I don't mind you making my rolls at all so please feel free to do them thenever you are at your posts.
During this battle: Then in doubt just let her slash at the nearest zombies with her action.
 

Karl Green
You do know that Constructs (which you've said these zombies are) take damage as unattended objects (Pg 117, under Construct Features) which are broken (IE disabled) on a damage save failed by more than 5 (Pg 139, under Damage to Objects)? That's the reason I made Red Knights damage save 5 points higher than normal.

If you've rearranged the rules to fit your campaign can you tell me how they work now? I might have to fix RK's damage save to fit with them better.
 

Hmm I totally read that wrong there Drakknyte32, for some reason I thought (d'oh) that constructs would take be destoryed if missed roll by 10 not five :( man that is harsh!!!

Hmm have to think about this... I think we should stick with the rules, but dumb mistake... what I will do is "fudge" it a bit and say there are just a couple more zombies in the room :uhoh: to make up for it... EVERYONE gets 1 bonus Hero Point for this battle ONLY. If not used it goes away at the end of the battle. Man oh man I really thought that it said 10, but missing the role by 10 reduces it to tiny fragments :(

Thoughts?
 


Not that I'm complaining or anything, but I think Ace should only be capable of firing 4 shots per round (vs. 5). He gets 2 extra with Autofire, ontop of his base 1, and then 1 more for Rapid Shot. I don't think you can get more than that without going with Heroic Surge or some sort of Triggered Power. Is there something I'm not seeing?
 

Sollir Furryfoot said:
Not that I'm complaining or anything, but I think Ace should only be capable of firing 4 shots per round (vs. 5).

I was using the rules KG set out in the initial Rogue's Gallery post. :)

Keia
 
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Sorry I have not posted today and last night I could not get on until just now and everythings is REALLY slow...

As for firearms yes, I wanted to make them a little more deadly.

Also I think I would like to "revise" how I am going to do Armor/Force Field/Protection... instead of having to make a damage save all the way to -5, I think I am going to go for 1/2 your Protection value round down. So if you have Protection 6, then you would still have to make a Damage Save vs. a Damage value of +4 but you could ignore anything +3 or less. Make sense? Sound ok?

OK if the boards let me I will post an update on the Play-by-Play
 

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