I know there are surely threads around here that talk about the problems of magic items that boost skills, but since I am not a community member, I can't do a search, and I'd really rather not search through all the threads in here given that it's finals week and that'd take, well...forever.
So, how do some of you deal with the problems of items that boost skills?
As an example, in my current game a sneaky woodalnds archer-type (ranger/fighter/Order of Bow Initiate/Assassin) has a cloak of elvenkind, boots of elvenkind, max ranks in Hide, good Dex, etc, etc..., so he's got a Hide score that is effectively "you can't see me", unless I give the baddies tons of spot-boosting items, which is lame. I mean, sure, some people have spot-boosting items, but giving it to many people that they cross paths with just to balance out his items is dumb and unjustifiable (IMO).
So, I'm working on a new campaign world for when this game ends (it's been going nearly 4 years, and it'll probably wind down in not too terribly long). I want to fix the skill-boosting items in that game, and hence I solicit advice, or links to threads already detailing this.
Thanks.
So, how do some of you deal with the problems of items that boost skills?
As an example, in my current game a sneaky woodalnds archer-type (ranger/fighter/Order of Bow Initiate/Assassin) has a cloak of elvenkind, boots of elvenkind, max ranks in Hide, good Dex, etc, etc..., so he's got a Hide score that is effectively "you can't see me", unless I give the baddies tons of spot-boosting items, which is lame. I mean, sure, some people have spot-boosting items, but giving it to many people that they cross paths with just to balance out his items is dumb and unjustifiable (IMO).
So, I'm working on a new campaign world for when this game ends (it's been going nearly 4 years, and it'll probably wind down in not too terribly long). I want to fix the skill-boosting items in that game, and hence I solicit advice, or links to threads already detailing this.
Thanks.