Lanefan
Victoria Rules
In the game I play in our primary Thief has a +1 shortsword that once per day on command generates his clone. This clone shows up with all possessions, abilities, etc. of the Thief except it doesn't have its own cloning sword. It can only be generated when the shortsword is wielded in melee, and the clone sticks around until the combat is done then vanishes. For every 10 points of damage sustained by the clone the Thief takes 1, though no extra harm comes to the Thief if the clone dies; and the clone suffers no damage if the Thief gets hurt. If the Thief dies in combat the clone keeps going on autopilot until the combat is done; and even at the best of times the clone cannot communicate or think for itself beyond the most rudimentary combat tactics.
I'm not sure if the clone stays around if the Thief withdraws or flees from combat.
Would this help?
I'm not sure if the clone stays around if the Thief withdraws or flees from combat.
Would this help?