Dagger75 said:Wind Wall In front of the party, arrows can't pass through it.
Olaf the Stout said:With a level of Sorcerer and Charisma 16 (+3), his Will save of +7 is actually quite decent for a character of his level.
Olaf the Stout
MongooseFamiliar said:A sorceror or druid could really mess the archer up and make him, and the party, change tactics.
Neat!Olaf the Stout said:Damn you Piratecat. Damn you for making the solution to my problem so simple!![]()
+5 Keyboard! said:Olaf, your player is running his character intelligently and has built him to do just what he is doing. Whatever you do, resist the temptation to punish his character for being effective. Just mix things up a bit. Right now, sure he's devastating with his bow. Let him enjoy his shining moment.
There's a lot of ways to deal with really well crafted characters to challenge them. You don't have to beat them down. Just keep a good amount of variety coming at them... some things they may suck at, like dealing with a dire bear that's grappling them... others he'll be utterly unstoppable at like taking out a whole party of orcs out in the open before they ever get a chance to close for melee.
Anyway, hope some of my suggestions help.
Sejs said:Er, how does his charisma factor into his will saves? Force of Personality feat?
Anyway, another thing to add to the pile: Entropic Shield. First level cleric spell, 20% miss chance vs ranged. Cheap AND easy.
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Piratecat said:In general, I personally think it's always better to make the game more fun for everyone else than it is to deliberately nerf or make the game un-fun for one person. That's why I hate cutting bow strings or breaking bows.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.