This thread interests me as well since I, too, am creating a new high-level cleric of the Red Knight.
So instead of cluttering the board with threads about Red Knight clerics, I'll ask for comments right here.
We'll be playing the Rod of Seven Parts campaign, converted to 3rd edition and starting at 12th level.
The DM let split that the campaign was a kind of law vs chaos conflict, so I decided to create a very lawful character.
I want to be able to hold my own in battle, but I don't need to be 100% minmaxed. This character needs to be interesting to play and effective. For example, I voluntarily refused to make my long sword wooden to be able to cast spikes on it and I won't take persistent spell.
Here's what I have so far.
(Name pending)
Female Human cleric 7/Divine disciple 5
Lawful neutral; Red Knight
(32 point buy)
Strength : 15
Dexterity : 12
Constitution : 14
Intelligence : 12
Wisdom : 15 (+3 with level upgrades = 18)
Charisma : 10
Domains : War, Planning, Law.
Feats : Weapon prof and focus (long sword) (free from domain), extend spell (free from domain), Craft weapons and armor, scribe scroll, craft wondrous items, spellcasting prodigy, 2 left (hesitating between spell girding, spell penetration, maximize spell, power attack and cleave or anything along those lines).
Skills :
Concentration 15 ranks
Heal 2 ranks
Ride 2 ranks
Spellcraft 10 ranks
Scry 3 ranks
Diplomacy 5 ranks
Knowledge (religion) 8 ranks
Profession (strategist) 15 ranks (I'm leery about that one. I feel I should have some skills in military strategy, but no current skill fits the bill)
Equipment :
Everbright +1 full plate
+1 Large wooden shield
Mithral Lawful +1 Longsword
Periapt of Wisdom +2
Shaundakul's Boots
Mooncloak +1
Travel Cloak
2 Gloves of storing (for quick storing/drawing of weapon and shield when spellcasting)
Heward's Haversack (although I'm thinking of ditching this one because everyone has one)
Ioun Stone (the one that stores spells)
Ring of Counterspell (that will hold a greater dispelling spell)
Wand of cure light wounds
Wand of Faith healing
That costs me 70530 gp, leaving me with 17470 gp left.
Here are things that I think would be cool :
- Item of natural armor +1 (2000) or +2 (8000) or item that can cast barkskin once a day or so (4320)
- Mithral Shirt (for social occasions)
- wand of Bull's Strength
- a second spell storing ioun stone (12000)
- Some scrolls (although as soon as I get XPs, I can get many scrolls easily so it's not urgent)
- Upgrading the Mooncloak's resistance bonus to saves to +2
- An item with polymorph self once per day at 12th caster level (17280) - This would enable me to turn into an astral archon, the ultimate buff spell
Any suggestions ? I'm searching for cool things as well as useful ones.
My Character philosophy :
- Acts as the arm of Red Knight, going on lots of divine-inspired quests for the side of Law (my campaign hook)
- Tries to always be prepared. This means lots of buffing spells and means not to get them dispelled. Also, divination spells when appropriate.