Stats:
16 14 14 12 12 9
I've got 10 attribute points to use in order to bump some of these up (3 from levels and 7 from a special type of stat-rolling method)
Artoomis said:May I sugest pure cleric.
As a pure cleric you've got 8th level spells - which lets you have at least one 4th level spell up all the time (persistant spell) and a few others, depending on how mnay high level slots you give up for this. This could seriously buff your character for fighting.
RogueJK said:I'm creating a 15th level character for a Forgotten Realms campaign, and I need your help. He needs to be a good melee fighter, but not lacking in spellcasting.
Stats:
16 14 14 12 12 9
I've got 10 attribute points to use in order to bump some of these up (3 from levels and 7 from a special type of stat-rolling method)
Valorian said:What do you think?
RogueJK said:Those are some great ideas, but not really what I'm looking for. I'd rather have 8th level spells, and the level of Paladin would delay that until 16th level. Also, that 15th level of Cleric is really crucial to many of the buffing spells, such as GMW and Magic Vestment. It means the difference between a +4 and a +5.
RogueJK said:Also, your character's spells will be easier to dispel, and you'll have a harder time getting through SR. Since we tend to fight a lot of monsters with SR, that's a major issue for me.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.