Hjorimir said:
It is hard enough to DM and control a game while providing enjoyment to the players (it takes a lot of work to be a good DM). To bend rules just because some player gets his (or her) undies tied in a knot is poor form (and in the long run will only undermine your ability to run the game).
I totally agree with this. The player was the one who got upset (with the other players) and left - that's his problem. (IMO, he seems a little oversensitive to me. Something like that would never happen in my group. Get up and leave? It's a game - get over it.)
IMO, it seems the DM is getting shoved into something that is clearly between the players (the division of treasure) - the reason why the player ran out in the first place. I can see a problem between the DM and player if the player who left didn't know that he should have left the character sheet, but beyond that...
Lysander said:
How do you handle missing players/character? Especially if you're trying to keep some semblance of cohesion to the plot?
First of all, all players leave their character sheets with the DM - no exceptions. A missing player's character is still played (he/she doesn't just "disappear") by another player (of the missing player's choice, if previously stated). The DM keeps an eye on the missing player's PC just to make sure nothing suicidal is attempted.
The missing player's PC, though, gets 0 XP. If you want XP, then show up - we play on a set schedule, so it isn't hard. (And if something has come up that you have to go to, then clearly that is more important than some "fake numbers" in some game, no?) Of course, I'm a "you can't have your cake and eat it too" kind of guy. All the players know about this and have accepted it with no problems... they all feel the same way about tardiness.
It probably seems harsh to some, but this it what works for our group. I have no illusions that it might work for other groups.