WotBS HELP! Need Shaalguenyaver - WotBS #7 4E - POTENTIAL SPOILER!

Necrohem

First Post
Hi All,

My group has been running WotBS for 27 months now, and we have been enjoying it a lot.

Here is my problem:

I'm trying to find the stats for Rhuarc's Black Scimitar, Shaalguenyaver in my 4e version of Trial of Echoed Souls. I can't find any kind of stat block, or even what happens if the PC's pick it up. The text mentions that it will make some kind of an offer, but I can't find the details on this. I'm guessing that it was omitted on accident during the transition between 3e and 4e, but I don't have access to the 3e version (Or maybe I am just blind and can't find it in the text).

Rhuarc has already been doing a fine job of harassing the PC's for two sessions now, but I have a feeling he won't last much longer so it would be great if I could get some help one this one. Thanks!
 

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Please pardon the formatting. I'm at work and so I just had to copy-paste this from the 3.5 pdf I happened to still have in my email.


New Item
Black Scimitar: Created by Rhuarc’s diabolist mother
to shelter their souls against an infernal pact, this +1
adamantine scimitar, named Shaalguenyaver (“bright
shadow”), is almost completely black. The S-shaped
crossguard is fire-blackened ivory, the hilt is wrapped
in black velvet, and the pommel is capped with a large
black pearl. The blade itself is lined with flawed, smoky
diamonds, with one piece missing near the blade’s base.
It radiates no magical aura.
When a wielder picks up the sword for the first time,
he hears a dark, feminine voice whisper, “Be with me,
my child.” The wielder inherently knows he is being
offered a pact – give over his soul, and his life will be
protected. If the wielder agrees, he gains access to the
following benefits.
• The scimitar gains the ghost touch ability.
• When the wielder holds the black scimitar, it
generates a ward against disembodied souls, such as
ghosts and other incorporeal undead. Such creatures
must make a Will save (DC 27) to approach within
20 ft. of the wielder or to attack him. (Rhuarc’s
shadow is an extension of himself, and is not limited
by this.)
• The wielder is immune to energy drain.
• In exchange, the wielder forfeits his soul into the
blade upon his death. He still has a soul while he
is alive, but he cannot be returned from the dead,
and his soul never passes into any afterlife. For
Rhuarc, this is a better fate than the hell his mother
bargained him into.
• Anyone making this pact also is considered to
owe payment on the bargain Rhuarc dodged. Evil
outsiders are subconsciously drawn to the wielder,
and will attack him first, hoping to subdue him
and seize his soul for the archdevil to whom it is
pledged.
Additionally, when Rhuarc wields the weapon, it has
several abilities only accessible by him personally.
• When Rhuarc kills a creature with the sword, he can
choose to trap its soul. The dying creature makes a
Will save (DC 27), and if it fails its soul is pulled
into one of the gems along the scimitar’s blade.
Sometimes, for his own reasons, Rhuarc will pry
out that gem and toss it into a cave or into the sea
where it will be lost forever, so that the spirit will
never reach its resting place. Usually he does not
trap souls, however, since the blade can now only
hold seventeen.
• Once per minute as a free action, Rhuarc call forth
some of the souls trapped in the sword, summoning
1d4+1 tragedies, which serve him loyally for one
minute before vanishing.
No aura; CL 17th; Craft Magical Arms & Armor, antipathy,
death ward, nondetection, trap the soul; Price 31,315
gp; weight 4 lb.
 

In 4e parlance, the pact would effectively give the weapon the ability to deal full damage to insubstantial creatures, cause insubstantial creatures to take a -5 penalty to attack rolls against the wielder, grant the wielder resist 20 necrotic, and if the wielder would lose a healing surge because of an attack, he instead does not. It should probably be a bit higher than just a +1 item.
 


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