Help with invisible and highly mobile opponents

Krinkle

First Post
It seems that my party is constantly being surprised, ambushed, scattered and annoyed by invisible and magically mobile bad guys and I need some advice, particularly with magic item selection.

We have been playing a low magic, low XP (two of the characters were converted from 2nd edition at 8th level!) campaing set in the FR. There are no arcane casters of any sort or rogues in the party. The only PRCs are very campaign specific home brews wiith a minimal change to the core class. The lack of casters plus the lack of magic items means that there has simply been no way of dealing with magic using opponents in any meaningful fashion.

At 11th-12th we took an extended break. We are getting ready to pick it up again and decided to give each character 3 levels and allow them to purchase magic items per the average wealth by level. This means all the characers will have a feat or two plus magic items to select. I will be a Fighter 14. There is also a R10/BRB1/F4, a Cleric 15, a Druid 15, a a Fighter 12.

I should note that the Cleric is not very tactically minded and that the Druid fights almost exclusively in his natural Half-Orc form for RP reasons. None of the characters are optimized. A few are willfully unoptimized.

What should I get for my fighter? Any advise in general?
 

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Quinnman said:
A Glove of Storing and a Lantern of Revealing ;) - zap! no more invisible opponents :D

I considered the Lantern (the glove is a great idea) but the 25' range is a bit limiting. Of course a Thingy of See Invisibility would be easiest but I am not sure if the DM will like it. I am tempted to get a Hand of Glory simply for the See Invisibility once per day ability but I would hate to pay a premium for abilities I don't want and I can't really see my LG fighter walking around with a mummuified human hand bouncing around his neck like a Lich Mr. T.
 


MerakSpielman said:
Glitterdust.

That is definitely the best solution. But the lack of a Sorceror, Wizard, Bard or even a Rogue with a wand makes it difficult. I suppose I high level game without an appropriately leveled arcane caster is near impossible.
 

Krinkle said:
That is definitely the best solution. But the lack of a Sorceror, Wizard, Bard or even a Rogue with a wand makes it difficult. I suppose I high level game without an appropriately leveled arcane caster is near impossible.
Then they should hire an arcane caster NPC to travel with them.
 

If you have (or can get) substantial ranks in Use Magic Device...

Scroll of Permanency (10,125 GP + a bit cause it needs to be prepped by a 10th lv Wizard)
Scroll of See Inviibility (150 gp)

Do NOT blow your UMD check! (DC 30)

I have a 17th level Rogue/Master Inquisitive (built for a one-off) that did this with See Invisibility, Darkvision and Arcane Sight... Best 40,000 or so gp I ever spent. Helps that he was basically maxed out in UMD. Power Points don't hurt either...

A'Mal
 

MerakSpielman, yeah, one of the best ways around invisibility. :)

Doesn't sound like they have an Arcane caster, though. But they for sure have another one of the best anti-invisible opponent classes- the Druid! Summon Animals with scent, blindsense, etc...; Faerie Fire(only a 1st level spell); the Cleric has Invis. Purge(3rd level)... Several other things that can thwart invisibility, but are a little harder, most likely:

-Rangers might be able to track them, if there's excessive dust/mud/snow/whatever.
-They can be Spotted, or heard with Listen(the invisible attacker gets like +20 though), might get some modifiers if it's raining, etc...
-Can be pinpointed in water(but still get concealment).
-Blindfightng helps if somebody can at least pinpoint the enemy for the fighters.
-Invisibility does not thwart detection spells(Magic/evil/whatever), so you could cast detect magic and concentrate for a few rounds.

Dust of Appearance, but it's kinda spendy at like 1800gp.. :p

I have seen DM's allow mundane ways to find invisible creatures, too. One guy carries around a bag of flour, and tosses it in the air. DM maybe allows that it affects 2 adjacent squares, Reflex save to avoid, and pinpoints the enemy- but the invisible enemy still gets concealment. That's not really a rule, but something I've seen allowed. YMMV.

-A
 

Two druid spells can put a crimp on the mobile and invisible: entanglement and faerie fire. Together they can pretty much shut down any land-bound attackers with these advantages. Also, if those don't work, you can always match spell for spell with obscuring mist or the like, giving yourselves the equivelent of the same kind of cover (as long as your DM remembers that you can't target anything more than 5' away by sight while in the fog/mist).
 

The last time I checked clerics had Invisibility Purge on their class list.

Anyway, that doesn't help with your equipment and feat problem.

Feat: Leadership and get yourself a bard who wants to sing songs about your party

Equipment: How about some blindsight items? Is there something in any WotC book?

Vraister
 

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