Nah, I'd just say "the mage has glasses" and that's it. Or "she has a wooden leg". Not everything has to be explained to the players. Or the GM for that matter.I value inclusivity. There needs to be ways that make narrative sense.
I read the above sentence to mean "harm is good". Blindness is good. Being blind is just as good as having sight.Disability justice is about recognizing that having a disability doesn't make your experience with life worse, just different.
Mod Note:@Umbran
A difficulty is, D&D includes fantasy cultures. Even ones where magic or other technology can remedy blindness or have utopian economies, or so on.
In such a culture, blindness implies a choice to be blind, which requires narrative explanation. Or perhaps it is a powerful magic, and community lacking high enough levels to counter it. Or it is a recent injury, or so on.
I value inclusivity. There needs to be ways that make narrative sense.
Some people can’t do calculus. Shall we exclude people who can’t do calculus? Seems like a flaw to me.
A difficulty is, D&D includes fantasy cultures. Even ones where magic or other technology can remedy blindness or have utopian economies, or so on.
Yeah. Vecna has lost an eye and a hand... And no one dared to tell him he should just cast regeneration on himself.Nah, I'd just say "the mage has glasses" and that's it. Or "she has a wooden leg". Not everything has to be explained to the players. Or the GM for that matter.
Hmmh. Seems like a good idea for some jobs.Some people can’t do calculus. Shall we exclude people who can’t do calculus? Seems like a flaw to me.