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Here's The Official Pathfinder 2E Character Sheet

Russ Morrissey

Comments

jmucchiello

Adventurer
I really don't like the boxes for trained, expert, etc. There has to be a better presentation for that.

The upper left is bizarre. I suspect some iconography was not exported to the image correctly:

(one-action) Single Action
(two-actions) Two Action Activity
(three-actions) Three Action Activity
(free-action) Free Action
(reaction) Reaction

Or they just felt like telling you.... I have no idea what.
 

Ravenheart87

Explorer
So, crafting no longer has specializations, while lore still has, and Arcana, Nature, Occultism, Religion, Society are not lore skills... Makes so much sense.
 

RSIxidor

Explorer
What's a "hero point"?
I'm guessing it's like 5e's inspiration points but I dont know really.
That's basically correct, they are awarded for "heroic deeds." They were also in PF1E (https://www.d20pfsrd.com/gamemastering/other-rules/hero-points/), in Advanced Player's Guide. From what I've seen about them in PF2E, they've changed them in some ways during playtest, such as wiping them at end of session and starting each session with 1. You can spend them to stave off death, reroll dice, or get an extra action on your turn or an extra reaction. Not sure if that will be the way in the actual release, though.

I believe both editions also suggest giving hero points for "group service" like buying food for the group, cleaning, hosting, etc.
 

doctorhook

Adventurer
I only looked at the printer friendly one because the thumbnail for the colour one looked like a massive waste of coloured ink. This is a busy character sheet. I am curious what some of these features do though.
 

Saelorn

Explorer
That's basically correct, they are awarded for "heroic deeds." They were also in PF1E (https://www.d20pfsrd.com/gamemastering/other-rules/hero-points/), in Advanced Player's Guide. From what I've seen about them in PF2E, they've changed them in some ways during playtest, such as wiping them at end of session and starting each session with 1. You can spend them to stave off death, reroll dice, or get an extra action on your turn or an extra reaction. Not sure if that will be the way in the actual release, though.

I believe both editions also suggest giving hero points for "group service" like buying food for the group, cleaning, hosting, etc.
Well, that's unfortunate. If I was on the fence before, then this has decided me.

Thanks for the explanation.
 

wakedown

Villager
Well, that's unfortunate. If I was on the fence before, then this has decided me.
"Hero points" have been around for a while. A form was in the 3e Unearthed Arcana called "Action Points". They're in the 5E DMG. I want to say I remember using them even back in 2E but unsure if it was an official supplement or something from Dragon Magazine.
 

Saelorn

Explorer
"Hero points" have been around for a while. A form was in the 3e Unearthed Arcana called "Action Points". They're in the 5E DMG. I want to say I remember using them even back in 2E but unsure if it was an official supplement or something from Dragon Magazine.
Yeah, I remember seeing them around in late 3E and 4E, and I remember hating them every time. I'm reading through Starfinder right now, because I thought it looked interesting, but they seem to have turned that into the central mechanic of the entire game.

I have enough to track, with just the actual resources that I can see and count in the game world. I don't want to track some metaphysical "other" resource on top of that. At least 5E had the decency to let DMs opt out of the whole system.
 

wakedown

Villager
Yeah, I remember seeing them around in late 3E and 4E, and I remember hating them every time.
Ah, I wouldn't try to convince you otherwise but in the 3E era I've been using them with good results. In the last half-dozen or so 3E campaigns they are all essentially banked to "cheat death" when players fall in love with particular characters and Raise Dead is prohibitive. Cheat Death we handle in one of two ways, 2 points to be alive but unconscious or 1 point for a +8 to a recently failed roll.

As part of the agreement, GMs can give select BBEGs "Villain Points". These are typically employed if I'm running-as-written a printed module/AP and the BBEG would otherwise drop to a Slumber Hex or some sort of anti-climatic outcome.

At any rate, I've had good mileage using them as a pool of points to ensure narrative protection in the rocket-tag-esque 3E era of gaming. I imagine if you liked PF2E for all reasons except Hero Points, you could easily play without them. I know for one gamer, for example, the current presentation of the Champion/Paladin is a hard line deal-breaker which is a tough one to overcome unless the group agrees to a homebrew rewrite of the class.
 

MockingBird

Explorer
We started off with the 5e starter set using the inspiration points. My players would forget they had them and well, we just eventually stopped using them all together. They're (my players) are pretty casual but if they go the extra mile and do something in character or have a very clever idea, I reward them with other things. I wouldn't get too hung up on it if it's a tacked on option. Not sure what I would do if it was a feature mechanic. We tend to stir away from the complicated so I doubt we ever run into that.
 

Koloth

Villager
If your only reason to avoid a game is Action Points, they are normally a easy mechanic to leave out. Played lots of games without them and lots with. The most common in groups I play with now is the one per session version. Easy enough to track.

I haven't seen anything in PF2 that encourages me to ditch my several hundred dollars worth of PF1 books and start over. Most of the folks I play with feel the same.
 

Parmandur

Adventurer
If your only reason to avoid a game is Action Points, they are normally a easy mechanic to leave out. Played lots of games without them and lots with. The most common in groups I play with now is the one per session version. Easy enough to track.

I haven't seen anything in PF2 that encourages me to ditch my several hundred dollars worth of PF1 books and start over. Most of the folks I play with feel the same.
Saelorn has been airing plenty of reservations on other points: kind of a last straw situation.
 

Aebir-Toril

Explorer
It's not the color scheme that bothers me, it's the aberrant and gross-looking icons.

Having Hp be a heart, perception be a magnifying glass, and bulk be a bag (not to mention AC being the silhouette of half-plate) is not (to me) at all aesthetically appealing.

On the other hand, the sheet seems rather well-organized, and that's all that really matters.
 

Parmandur

Adventurer
It's not the color scheme that bothers me, it's the aberrant and gross-looking icons.

Having Hp be a heart, perception be a magnifying glass, and bulk be a bag (not to mention AC being the silhouette of half-plate) is not (to me) at all aesthetically appealing.

On the other hand, the sheet seems rather well-organized, and that's all that really matters.
It is efficient enough, for what it has to show. All I can think of while looking at it, is how intimidating most of the people I know find the 5E character sheet, and how hard they have to work to use it. And that is way less busy.
 

Puggins

Explorer
The training boxes everywhere are godawful. This reminds me of when software companies put out brilliant software packages wrapped in a UI slapped on by the developers. Not everyone is in sync with your thought process, guys.

This definitely won’t help sell the game, and it might be the first piece of paper a new player looks at.
 

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