Here's The Official Wildemount Announcement!

After the various leaks over the weekend from Amazon and Barnes & Noble, the official announcement has just dropped! It's a different description to the one on Amazon, and contains a little bit more information about the contents of the upcoming setting book, which includes four introductory adventures!

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Create your own Critical Role campaigns with this sourcebook for the world's greatest roleplaying game!

Explorer’s Guide to Wildemount
provides everything you need to play Dungeons & Dragons on the continent of Wildemount (set within the world of Exandria)—a land of war, betrayal, and swashbuckling adventure.

Comprised of four regions, Wildemount provides endless potential for adventure in a land of brewing conflict and incredible magic. Rising tensions boil over into all-out war between the politically dubious Dwendalian Empire and the light-worshiping wastefolk of Xhorhas, supplying a vibrant backdrop for any D&D campaign to explore.
  • Uncover a trove of new options usable in any D&D game, featuring subclasses, spells, magic items, monsters, and more, rooted in the adventures of Critical Role—such as Vestiges of Divergence and the possibility manipulating magic of dunamancy.
  • Start a campaign in any of Wildemount’s regions using a variety of introductory adventures, dozens of regional plot seeds, and the heroic chronicle system—a way to create character backstories rooted in Wildemount.
  • Explore every corner of Wildemount and discover mysteries revealed for the first time by Critical Role Dungeon Master, Matthew Mercer.
WHERE CAN I BUY IT?
Pre-order at your local game store, book stores such as Barnes & Noble, or online at retailers like Amazon.

ITEM DETAILS
Price: $49.95
Release Date: 17 March, 2020
This book’s contents include the following:
  • An expansive Wildemount gazetteer.
  • Descriptions of the major factions of Wildemount.
  • Player options that include new subclasses, new spells, and a tool to help players deeply integrate their characters into the setting.
  • New magic items, including weapons that become more powerful to match their wielders.
  • New creatures native to Wildemount.
  • Four introductory adventures—one for each unique region of Wildemount.
Largely written and helmed by Matthew Mercer, the Dungeon Master of Critical Role and creator of the world of Exandria, this 304-page book features work by talented designers, writers, and artists from the D&D and Critical Role communities.
Explorer's Guide to Wildemount is an expansive, vivid campaign setting anyone can enjoy regardless of their familiarity with Critical Role, and an open invitation to make the mysteries and dangers of Wildemount your own.

--

This also dropped in my inbox, with a couple of quotes from those involved, such as Matt Mercer and WotC's Nathan Stewart:

RENTON, WA – January 13, 2020 – When Critical Role debuted in March 2015, no one predicted the success of a Dungeons & Dragons liveplay show starring prominent voice actors. Not only has the show inspired a vast fan community of “Critters” to create fan art, cosplay, and even musicals based on Critical Role’s adventures, but the stories crafted by Matthew Mercer and his friends have encouraged droves of new players to try D&D for the first time. The D&D Team at Wizards of the Coast is excited to officially collaborate with Mercer by publishing a brand new tabletop roleplaying book detailing the continent explored in the second campaign ofCritical Role, complete with player options such as subclasses, magic items, and more. Explorer’s Guide to Wildemount will be available in stores everywhere on March 17, 2020!

Critical Role is a great example of why Dungeons & Dragons has been popular for over 45 years: a group of friends getting together, telling stories, and making each other laugh. In this case, the friends are talented performers playing live on camera, but the fun’s the same. We’re thrilled D&D fans and Critters alike can now enjoy playing in Matt’s world, as brought to fifth edition in this lovingly-crafted book,” said Nathan Stewart, VP of Franchise for Dungeons & Dragons.

“I'm sincerely so honored and excited to be working directly with Chris Perkins and this team of talented D&D writers and designers to bring this book to not just our community, but to D&D players everywhere,” said Matthew Mercer, Chief Creative Officer and Dungeon Master of Critical Role, as well as lead writer on the guide. “Dungeons & Dragons has had such a massive, positive impact on nearly my entire life, and I am ever inspired by the endless creativity I see it spark in so many others across the world. To have been able to work with Wizards of the Coast to bring my world to life as an official campaign book is nothing short of surreal. I can't wait to see what other DMs and players create within my world to make it their own!”

The 304-page Explorer’s Guide to Wildemount invites DMs to start playing in any of Wildemount’s regions using introductory adventures, dozens of story-inspiring plot seeds, and the new heroic chronicle system. Adventurers can also expect to discover countless secrets revealed by Critical Role Dungeon Master Matthew Mercer for the first time. Players and DMs will find new character options available for play in any campaign, like the Echo Knight fighter subclass, spells of dunamancy, numerous new monsters, and more!
 
Last edited:
Russ Morrissey

Comments

MonkeezOnFire

Adventurer
If I get this it will probably mostly be for my own curiosity's sake to pick and choose ideas to implement rather than running a game set in Wildemount. With Descent into Avernus and Odyssey of the Dragonlords on my plate I've got a lot of content to get through.

If there is a substantial amount of player options it would probably be a definite buy from me. Though I doubt this will be the product that implements the alternate character options from UA.
 

Ringtail

World Traveller
As a fairly devout Critter, I can't say I really know what the Echo Knight is. I expected the Way of the Cobalt Soul for Monks though they may have released that on D&D Beyond or DMs Guild already.
 

Baumi

Explorer
A someone who don't watch the show, I am sorely missing any information what makes this setting unique and special compared to the classics.

To the Fan's of the Show. Can anyone tell the rest of us what makes this Setting great and interesting?
 

darjr

I crit!
Being 31 years old, I don't think I qualify as a boomer, and this book isn't for me. I'm just saying, we've been getting a lot a cross promotion stuff lately. A bit too much maybe?
There has been a few. I dint think it’s to much yet, but fan base splitting is a thing. So far though I think most of them have done very well. If maybe a couple few not as well as hoped????
 

LordEntrails

Adventurer
I'm glad to be getting a setting book. Though I'm a bit torn... I tend to play in the FR, but have never been in love with the place, but... kind of want FR setting books to complement SCAG....

I think this book will be good for the game. It avoids all the problems inherent with republishing an existing settings, but also misses out on that too. This will definitely help to bring Critters into the game more (for those that aren't).
 

Olrox17

Explorer
There has been a few. I dint think it’s to much yet, but fan base splitting is a thing. So far though I think most of them have done very well. If maybe a couple few not as well as hoped????
By the way, I'm happy if cross-promotion books do well. I'm just annoyed that the last player options book we got was Xanathar, back in 2017, and since then we got five cross-promotions, plus Mordenkainen (which I like as a DM, but has very little in terms of player options).
I get that we need to bring new players, but we also need content for the established fanbase, and right now the balance is heavily tilted in favor of promotional stuff.
 

Zaukrie

Adventurer
Being 31 years old, I don't think I qualify as a boomer, and this book isn't for me. I'm just saying, we've been getting a lot a cross promotion stuff lately. A bit too much maybe?
I couldn't disagree more. There is nothing inherently wrong with this kind of thing. Not at all.

They've been pretty clear, they don't plan to release big books of player options. That's the model for this edition. I'm not sure how much I like that decision, but after this much time, I'm not going to be angry about it at all. If the fluff around the crunch is good, it is worth it to me (Eberron, for example).
 

Undrave

Adventurer
I'm curious about the options. I don't think I would buy it myself, but I know someone in my play group WILL buy it so I'm at least looking forward to checking it out.

They've been pretty clear, they don't plan to release big books of player options. That's the model for this edition. I'm not sure how much I like that decision, but after this much time, I'm not going to be angry about it at all. If the fluff around the crunch is good, it is worth it to me (Eberron, for example).
I, for one, don't care much for it. I've been tempted to buy Xanathar's Guide multiple time but the price is VERY steep (75 CAD with taxes!) for something where I'm not going to put it all to use. I don't DM (at least not at the moment) so anything not player facing is just wasted money. I did get the Spell cards when I was playing a Druid (and that short stint as a Warlock).

Is this gonna have the number of options from Xanathar or the pitiful options of a SCAG where the only thing worth it are a couple of cantrips?
 

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