Shortman McLeod
First Post
gizmo33 said:You actually withdraw at the same rate of speed that you advance, so I don't think the "slowly" part of this really applies. "Carefully" is probably more the case, because rather than fishing through your backpack looking for a potion as you withdraw, you keep your eye on your opponent.
Then again, in real life if I back up with a sword in hand my opponent can follow me then and there. He doesn't have to sit there and watch me back up until I get to 30' away, and then he closes the distance while I stand there in a trance and watch him. Trying to go too far in literally interpreting the movement rules as some sort of reality IMO has problems.
Hence D&D as a "gamist" game rather than a "simulationist" one, I suppose.
Interestingly, in 2e (can't remember about 1e tho) the premise in combat is that everything happens simultaneously, to the point where players are supposed to announce to the DM what they intend to do that round (rather than just doing it, in other words) and the DM is supposed to decide *ahead of time* what the monsters will do *and not let his decision be influenced by the players' intentions*.
Needless to say, this approach raised serious problems of its own.