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Heroes of Highdale OOC


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Great. Thanks for the quick edit. The character looks good on first pass, but I think you've overspent on stats.

Before racial and level adjustments you bought:

Strength 16 10 points
Dexterity 14 6 points
Constitution 16 10 points
Intelligence 12 4 points
Wisdom 12 4 points
Charisma 10 2 points

For a grand total of 36 points, but the game is a 28 point buy.

Also, it looks like you've maxed out 3 skills (survival, listen and intimidate). You should be able to max out 4 since you have average Int.

And, FINALLY, I've never had a half-orc PC in one of my games, so I've never bothered to write it down, but take a +2 racial bonus to Intimidate. You're a half-orc! :)
 

Strength 14 6 points
Dexterity 14 6 points
Constitution 14 6 points
Intelligence 12 4 points
Wisdom 12 4 points
Charisma 10 2 points
= 28 points

+1 at 4th and 8th lvl on str
+4 amulet of health (that's con)

i have spent a lot of points in to languages
and i'll add the intimidate
 

Ah, I didn't realize the amulet was already figured in. Cool. I also didn't notice all the languages. Duh. Looking good. Feel free to post him in the Rogue's Gallery thread, and give him a name and a little background. It doesn't have to be a novel or anything, just a couple of lines explaining where he's from and what he's been up to. In particular what is he doing in this out-of-the-way town in the mountains. It might be interesting to you to know that there was a 10-year occupation of this area by an orcish army that ended about a year ago. Also, there is a somewhat mysterious land to the south called Pannonia, whose nobility is rumored to include orcish blood. Make of this what you will. :)
 

Whew finally done (?) with the warlock , need some BG but the tuf part is out of the way. If he passes "the first look", I will rogue gallery him.

Name: Kay'nar Lellorn
Class:Warlock Age: 270
Race: Elf Height: 5'4"
Size: Medium Weight: 112 lbs
Gender: Male Eyes: Brilliant Green
Alignment: Chaotic Neutral Hair: Blonde
Deity: ? Skin: Caucasian

Class & Racial Traits:
Elf: Warlock: Mind Bender:
+2 Listen, Spot, Search DR 2/Cold Iron Telepathy 100'
Low Light Vision Detect Magic(sp)
Comp Longbow, Rapier Decieve Item
Auto Search for Secret Doors Take 10 on UMD
Fiendish Resillance
Fast heal 1/20 rnds, 1/day
Energy Resistance
5 fire, 5 acid


Str: 8 (-1) Level: 11 XP: ?
Dex: 18 (+4) BAB: +7/+2 HP: 60 (10d6+20,1d4+2)
Con: 14 (+2) Grapple: Dmg Red: 2/Cold Iron
Int: 14 (+2) Speed: 30'/30'(good) Spell Res: -
Wis: 8 (-1) Init: +4 Spell Save: -
Cha: 18 (+4) ACP: 0 Spell Fail: -


Base Mod Misc Mgcl Total
Fort: 5 +2 +2 +1 +10
Ref: 3 +4 +6 +1 +14
Will: 9 -1 +2 +1 +11
Special: Immune Sleep effects, +2 vs Enchantments, Resistance 5 fire and acid, 50% reduced area damage when blinking


Base Armor Shld Dex Size Nat Misc Total
Armor: 10 +5 +2 +4 +0 +0 +0 +21
Touch: 14 Flat-Footed: 17

Armor Bonus Dex ACP ASF Weight Cost
Mithral Ch. Shirt +1 +5 +6 0 10% 12 lbs 2,000 gp
Mithral Buckler +1 +2 - 0 0% 2 lbs 2,000 gp


Weapon Attack Damage Critical Range Weight Cost Notes
Eldritch Blast +11 8d6+special 20x2 250' - - Ranged Touch Attack, 6d6 base + 2d6 item plus
4d6 for 2 rounds, acid damage, no save, no SR
Eldritch Blast +11 8d6 20x2 250' - - Ranged Touch Attack, 6d6 base + 2d6 item,

no save, but has SR
Powers:

Greater:
Vitrolic Blast - turns blast to acid damage, adds 2d6 damage for two more rounds, no SR

Lesser:
Charm - DC 20 Will, Opposded Cha Test +7, 60' range, Telepathic
Fell Flight - 30', good maneuverability
Walk Unseen - as invisbility, but up to 24 hour duration

Least:
Beguiling Influence - +6 to
See the Unseen (DV and see invsible)
Dark One's Own Luck - +4 to save in this case reflex, selectable daily
Eldritch Lance - extends blast to 250'

Feats: 4

Empower Spell Like Ability - eldrihch blast 3/day
Maximize Spell Like Ability - eldritch blast 3/day
Ability Focus - Charm
Extra Invocation - Eldritch Spear


Skills:

Equipment Cost / Weight
Explorers outfit (0 gp / 0 lb)
Travelers outfit (0 gp / 0 lb)
Belt Pouch (1 gp / 0 lb)
Back Pack (3 gp / 2 lb)
Rations x6 (3 gp / 3 lb)
Waterskin x1 (3 gp / 2 lb)

Cloak of Charisma +2 (4000 gp / - lb)
Gloves of Dexterity +2 (4000 gp / - lb)
Eyes of the Eagle (2500 gp / - lb) +5 Spot

Chausable of Fell Power (18000 gp / - ) +2d6 to all eldritch blast damage

Circlet of Persuasion (4500 gp / - ) +3 on Charisma Checks - including charm orders

Ring of Blinking (27000 gp / - ) Move through solid stuff >5' 50% chance of boo boo doing d6 dmg per full 5'
50% reduced area damage, Kay'nar misses 20% of the time, folsk miss kay'nar 50%
strikes targets as invisible, +2 to hit, deny opponet dex (nice with touch atacks!)

Vest of Resistance +1 (1000 gp / - )


Remaining Cash: 1,000 gp

Current Capacity: Light (21)
Carrying Capacity: Light: 0 – 26 Med.: 53 Heavy: 80
Lift: 80 Drag: 400

Languages: Common, Elven, Sylvan, Draconic

Skill Points: 103 Max Ranks: 14/7
Skills Abil Ranks Mod Misc Total
Appraise Int 0 +2 +2
Balance Dex 0 +4 +4
Bluff Cha 5 +4 +6 +15
Climb Str 0 -1 -1
Concentration Con 0 +2 +2
Craft Int 0 +2 +2
Decipher Script Int 0 +2 +2
Diplomacy Cha 5 +4 +6+4 +19
Disable Device Int 0 +2 +2
Disguise Cha 0 +4 +4
Escape Artist Dex 0 +4 +4
Forgery Int 0 +2 +2
Gather Information Cha 1 +4 +5
Handle Animal Cha 0 +4 +4
Heal Wis 0 -1 -1
Hide Dex 0 +4 +4
Intimidate Cha 5 +4 +6+2 +17
Jump Str 0 -1 -1
Knowledge: Arcana Int 5 +2 +7
Listen Wis 0 -1 -1
Move Silently Dex 0 +4 +4
Open Lock Dex 0 +4 +4
Perform Cha 0 +4 +4
Profession Wis 0 -1 -1
Ride Dex 0 +4 +4
Search Int 0 +2 +2
Sense Motive Wis 8 -1 +7
Sleight of Hand Dex 0 +4 +4
Spellcraft Int 5 +2 +2 +9
Spot Wis 3 -1 +5 +7
Survival Wis 0 -1 -1
Swim Str 0 -1 -1
Tumble Dex 0 +4 +4
Use Magic Device Cha 11 +4 +15 (+17 scrolls)
Use Rope Dex 0 +4 +4
 

Fenris2: "First look" passes. :) Having learned my lesson I assume your stats include the buff items you're carrying? If so I think they're right. I haven't crawled through all your skills to make sure they're right or anything but nothing jumps out at me as wrong. I've never had a warlock in my game before so I'm looking forward to seeing how he pans out.

Given that Christmas is this week-end (actually Monday, but you know what I mean) I wouldn't be surprised if other people don't get their characters in until next week.
 

Ilium said:
Fenris2: "First look" passes. :) Having learned my lesson I assume your stats include the buff items you're carrying? If so I think they're right. I haven't crawled through all your skills to make sure they're right or anything but nothing jumps out at me as wrong. I've never had a warlock in my game before so I'm looking forward to seeing how he pans out.

Given that Christmas is this week-end (actually Monday, but you know what I mean) I wouldn't be surprised if other people don't get their characters in until next week.


Yep items figured in.

Maybe, but if its done then I don't have to worry. After the holidays char gen time fo rme probably goes buh-bye for a while.
 

Illium, hope it's not a bother, but if you have a chance, could you post some background info on the Empire of Illium, especially insofar as their tradition of construct use? Focusing, perhaps, on how a character might have come to learn those techniques. Is it still taught in certain, secretive and selective schools of magic? Or perhaps a background in archaeology is appropriate?

Thanks!
 

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