Unknown location/Tower
Seaday, Emperorweek, 2 Moon/1:37 PM
Weather: Chilly temps, light wind, light rain
Lighting: Dim to Dark: Disadvantage for Perception and Investigation unless you have a light source
Round 0
TOWER
The decapitation is grim work, but it seems to work. The corpses don’t twitch anymore. Liam gets his ritual off, and the party gets its rest as the cold wind blows through the open top chamber of the tower.
((Roll your hit dice if you like and let me know what you’d like to do next. Liam has his tressym.))
DUNGEON
Beturea picked up a sling and a bag of shot as well, giving it a few test swings to refamiliarize herself before following Owyn. The next door is locked, but from the inside, so Owyn doesn’t have a problem opening it. It leads to a set of dark stairs. Beturea’s torch illuminates it a bit.
@Charwoman Gene
@Lord Twig
@Steve Gorak
@tglassy
@gargoyleking
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[sblock=Maps]
Combat Map:
Player Overview Map:
[sblock=Status]
Coriana (+2) AC 15 24/24+8 thp PP 14
Liam (+2) AC 14 21/31+8 thp PP 14 Devil’s Sight
Mindra (+4) AC 15 14/35+8 thp PP 18 Darkvision
Owyn (+3) AC 19 27/36+8 thp PP 14
Theremin (+5) AC 15 27/27+8 thp PP 14 Darkvision
Sayine (+5) AC 15 12/14+8 thp PP 13 Darkvision, Breath, Spells (Yellow, 1/d): dancing lights, mage hand, minor illusion, color spray*, mirror image*
Engir
Kobold Inventor (+2) AC 12 13/13 Asleep 8r PP 10 Darkvision, Sunlight sensitivity
Kobold 1 (+2) AC 12 8/8 Asleep 8r PP 8 Darkvision, Sunlight sensitivity
Kobold 2 (+2) AC 12 4/4 Asleep 8r PP 8 Darkvision, Sunlight sensitivity
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[sblock=Notes]
Survival:
Marching Order:
Travel Pace:
Travel activity:
Light:
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[sblock=Loot]
300 gp
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