Heroes of the Day [Dawnforge] (Ended)

Man, 9000 gold is so much. With a character who primarily uses natural weapons, I don't even know where to begin. I've got magic armor, a magic ring, a handful of psionic tattoos...

Hrm.
 

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Originally Posted by RobotRobotI
Man, 9000 gold is so much. With a character who primarily uses natural weapons, I don't even know where to begin. I've got magic armor, a magic ring, a handful of psionic tattoos...

You might consider a Handy Haversack or Bag of Holding.


I have my character 95% done. I hope to have him posted tonight.
 

Pah, who needs that, my character has a 22 Str and the Ox Back racial talent!

Anyways, according to Starman:
Don't forget to come up with one or two personal goals for your character. And when you start discussing your group background, I want a name for the group, a group goal, and an enemy.
Targ's personal goals involve learning to be a better fighter, while protecting the "pretty things" (which tend to be anyone weaker than him). As an enemy, he intensely dislikes those who prey on the weak and helpless, and has a kind of reactive prejudice against fire giants (instilled in him from his giant master). And for a group goal... I suppose we better have a group first!
 

Okay. I'm almost done with the numbers, all I've got left to do is to decide on what item should be legendary. And I really have no idea what I should pick, because although 'weapon' sounds obvious, he doesn't really use one. Maybe I'll make his Spear his legendary thing anyway.

The first three feats (combat reflexes, combat expertise, and power attack) are still under consideration. have been replaced.

All Patched Up

[sblock]
Code:
Name:	S'sebek		Age:	26
Class:	Psychic Warr.	Height: 5'11''
Race: 	Thinblood	Weight: 113 lbs
Size: 	Medium		Eyes: Black-In-White
Gender: Male		Hair: None
Skin:	Yuan-ti-ish. >_>

Str:  	14 +2	Level:	5	XP: 10,000?
Dex: 	14 +2	BAB:	+3	HP: 57
Con:	16 +3	Grapple: +5	Alignment: Neutral Good
Int: 	12 +1  	Speed:  30 feet	  
Wis: 	20 +5	Init: +2		
Cha: 	10 +0	Legend Points: 1 (First Circle of the Wise)		 
(Base abilities: 16;14;14;10;14;10, -2 str racial, +2 int racial, +2 wis racial, +2 wis lvl 5 racial, +2 con level 3 racial, +1 wis level 4, +1 wis legendary)
(HP: Levels 1-5 (8+6+6+6+6), Con (3x5), Psionic Body (5x2)

	Base	Equip	Dex  	Size   	Misc  	Total
Armor:	10	+4     	+2    	+X	+2	18
Touch: 13			  Flatfooted: 15


	Base   Mod  	Misc  Total
Fort:	4	+3	+X	+7
Ref:	1	+2	+X	+3
Will:	1	+5	+X	+6

[Weapon]		Attack   Damage	Critical
[Claw]x2		+5	1d6+2		20/x2

[Rebel Prism]†		+6	1d8+4		20/x3
[Bite]*			+5	1d6+2		20/x2
*Yuan-ti Poison; bite; Fort DC 13, 1d6 Con initial, 1d6 Con secondary damage.
†Legendary Masterwork Deep Crystal Spear +1

--
Powers			PP 19/19
[Name]			Level	PP Cost			Duration
[Claws of the Beast]	1	1(+2 for each damage increase)	1hr/level
[Prescience, Offensive]	1	1(+3 for +1damage)		1m/level
[Expansion]		1	1(+2 for 10m/level)		1r/level
[Body Adjustment]	2	3(+2 for +1d12 heal)		Instant
[Painful Strike]	2	3(+6 for Swift)			1r/level

[Racial Talents]
[Bite Attack] (Level 1)
[Poison Bite](Level 3)
[Talent Feat](Level 5)

[Racial Transformations]
[Natural Armor] (Level 2)
[Darkvision] (Level 4)

[Feats]			Level			Notes
[Speed of Thought]* 	(Level 1)		(+10ft while focused)
[Up the Walls]*		(Psychic Warrior 1)	(Run on walls while focused0
[Psionic Body]*		(Level 2)		(+2hp/psionic feat)
[Psionic Weapon]* 	(Psychic Warrior 2) 	(Psionic Focus in exchange for 2d6 damage)
[Psionic Meditation]* 	(Level 4)		(Focus as move-action)
[Improved Init] 	(Psychic Warrior 5)	(Psionic Focus in exchange for 4d6 damage)
[Scribe Tattoo]		(Talent Feat)		

(Feats marked with a * are psionic feats and grant +2 hp from Psionic Body.)

Skill Points: 24	   Max Ranks: 8
[Skills]	Ranks	Mod	Misc	Total
[Autohypnosis]	+8	+5	+X	13
[Concentration]	+8	+5		13
[Jump]		+4	+2		6
[Swim]		+4	+2		6

[Languages]
[Common]
[Yuan-ti]
[Draconic]
--
[Equipment]		Cost 	Weight
[Psionic Tattoo lvl1]x8	400	-
 -Claws of the Beast  x2		
 -Metaphysical Clawsx2
 -Biofeedback x2
 -Vigor x2
[Chain Shirt +1]	1250g	25lb
[Rebel Prism]†		3302g	1lb
 -1000xp
[Bag of Holding I]	2500g	15lb (37/250)
-Bedroll  		1 sp  	5 lb.
-Blanket, winter  	5 sp  	3 lb
-Chalk, 10 pieces	1 sp	-
-Rations, 20		10g	20lb
-Rope, silk (50 ft.)  	10g  	5 lb.
-Waterskin		1g
[Total]			7473.7	41
†Legendary Masterwork Deep Crystal Spear +1
		Lgt   	Med	Hvy 	Lift  	Push
Max Weight:	58	116	175	X	X
Appearance: S'sebek is thin and thickly muscled - his slender frame belies his notable strength. He carries all of the hallmarks of a Thinblood, the slanted eye with the dark irises, spots of scaly skin, and the pointed ears, but he does what he can to conceal his heritage. S'sebek wears clothing that hides his lineage, and generally nothing beyond his face and hands are left visible - where they are, he is heavily tattooed (although those who see him at various times might notice that the tattoos are rarely the same for any note-worthy duration.) S'sebek tends to maintain a neutral sort of expression, and he always seems to be deep in thought.

Personality: S'sebek is a thoughtful character, the sort who prefers to give all things due consideration. However his calm and detached demeanor may appear, S'sebek is a very kind soul with a friendly personality, and he is always willing to help those in need. S'sebek has a very strong distaste for cruelty and inhumanity. S'sebek fancies himself a crusader of sorts, and will take up arms against those who would harm others for their own gain.

Background: S'sebek was born in the jungles of Zangala, home of the Yuan-ti city-states. Here, he was stamped at birth with a slave brand and raised as a laborer. From his earliest childhood, every day was a struggle for survival - and to survive amongst his blooded kin, S'sebek had to strive for perfection. It was the manual labor of his years of servitude that gave rise to his lithe frame, as muscles grew from early on for long days of toiling in the fields. It was his detached, contemplative outlook that gave him the wisdom to understand his kin and his position. It was his blood that gave him the means to escape.

S'sebek's uprising came early in the morning; armed with a stolen spear, he took revenge on his master and his family as they were rising from their slumber. He fought off the hands and guards of the plantation, striking them down with the combined might of his powerful muscles and even more powerful mind. And, with his revenge complete, he fled north, pushing himself on through the ceaselessly dangerous jungles, over the Blackscale Mountains, and across the desert, until eventually reaching civilization at Gedon. Here, he disguised himself as a human, and found passage north, across the Summer Sea, to Ambria.

Goals: S'sebek puts the well-being of those around him first, and at any given time, seeks to bring aid to the oppressed no matter where he is. Despite his great wisdom, S'sebek hopes to achieve a goal as immense and near-impossible as overcoming the Yuan-ti empire in Zangala and freeing all that they keep captive.
[/sblock]
 
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Here is my character. He may look familiar to a few that have been over to Isida's game. He has been tweaked a little.

Sir Aravir
[sblock] Medium Trueborn (Humanoid)
5 Level Fighter
Hit Dice: 5d10 + 10 (50 hp)
Initiative: +4 (+1 Dex, +3 Feat)
Speed: 30 ft.
Armor Class: 24 (+1 Dex, +8 Armor, +4 Shield, +1 Deflection), Touch 12
Base Attack/Grapple: +5/+8
Attack: MW Bastard Sword +10 melee (1d10+5/19-20/x2) or lance +8 (1d8+3/x3) (Double Damage when mounted) or short sword +8 (1d6+3/19-20/x2) or dagger +8 (1d4+3/19-20/x2) or dragnet (special) or Heavy Crossbow +6 (1d10/19-20x2)
Space/Reach: 5 ft./5 ft.
Saves: Fort +6, Ref +2, Will +2
Abilities: Str 17, Dex 12, Con 14, Int 12, Wis 12, Cha 19
Skills: Diplomacy +11(7), Handle Animal +5(1)*, Intimidate +12(8), Knowledge (Nobility) +2(1), Knowledge (War) +3(2), Ride +12(8)*^
*+2 Ride and Handle Animal w/horses
^ +2 Ride when staying in saddle.
Feats: Improved Initiative, Power Attack, Ride-by-Attack, Innate Talent (Diplomacy, Knowledge War), Weapon Focus (Bastard Sword), Weapon Specialization, Shield Specialization
Racial Talent: Talent Feat (Trample), Talent Feat [Exotic Weapon Proficiency (Bastard Sword)], Talent Feat (Mounted Combat)
Racial Transformation: Darkvision, Divine Heritage
Legendary Path: 1st Circle Path of Persuasive (Ride)

Alignment: Lawful Neutral

Languages: Common, King’s Tongue, Valhedrin

Darkvision: Aravir gains the ability darkvision to a range of 60 feet.

Divine Heritage: Aravir possesses a bloodline that is up to one-quarter celestial. Aravir skin takes on a slightly metallic sheen, and has no difficulties passing blood purity tests. He gains a +4 transformation bonus on all Charisma-based skill checks against other trueborn, but suffers a –2 to all Disguise checks to hide his celestial nature.

Possessions: MW Bastard Sword (Soulforge), Short Sword, Dagger, Lance, Dragnet, Heavy Crossbow, MW Full Plate Mail w/spikes (Armor of the Black Knight), Heavy Steel Shield +1, Chain Shirt, Ring of Protection +1, Heward’s Handy Haversack, Potion of Cure Light Wounds x 3, Waterskin x2, 50’ silk rope, grappling hook, flint and steel, whetstone, Bedroll, Noble Outfit, Signet Ring, Heavy Warhorse, Chain Barding, MW Military Saddle (CA), Bit and Bridle, Light Riding Horse, Pack Saddle, 251 gold, 8 silver, 8 copper

Shade
Heavy Warhorse – Large Animal (CR 2)
Hit Dice: 4d8+12 (30 hp)
Initiative: +1
Speed: 50 ft.
Armor Class: 14/19 (-1 Size, +1 Dex, +4 Natural, +5 Armor)
Base Attack/Grapple: Hoof +6 melee (1d6+4)
Full Attack: 2 hooves +6 melee (1d6+4) and bite +1 melee (1d4+2)
Space/Reach: 10 ft./5 ft.
Special Qualities: Low-light vision, scent
Saves: Fort +7, Ref +5, Will +2
Abilities: Str 18, Dex 13, Con 17, Int 2, Wis 13, Cha 6
Skills: Listen +5, Spot +4
Feats: Endurance, Run
Carrying Capacity: A light load for a heavy warhorse is up to 300 pounds; a medium load, 301–600 pounds; and a heavy load, 601–900 pounds. A heavy warhorse can drag 4,500 pounds.

History
Aravir was born into the royal family of Deluin. As distant cousin to the King, Aravir’s father held no land and was dependent on the King. As often that was needed politics came first. An alliance between Deluin and Andlemere was created. Aravir’s father was required to marry a cursed family member of Andlemere.

Less than a year into the marriage Araheil was killed in battle. Deemed to be cursed Tanta forced to live in Ardaven as an ambassador to Andlemere. While there Aravir was taught the skills of diplomacy. Just as any other noble of Delune, Aravir was trained in the art of war. At a young age Aravir was noted for his physical prowess and skill with a sword as well as diplomacy.

When old enough Aravir was sent to Elladyian Keep. Elladyian Keep is located on the border with Emerlyn, battles and skirmishes are common. After a year at Elladyian, the tieflings invaded the Kingsmarch. Aravir was among the Delune on the field of battle fighting all the way until the Battle of Dor Erlon. At the battle of Dor Erlon, Aravir was amongst those that Valia Perenor rallied. During the retreat the tiefling commander was located on a nearby hill, Aravir noticed and rallied the nearby troops to charge the position. The tiefling commander was rode down and trampled. This action led Aravir to be a minor hero at the battle. Among the loot captured from the Battle of Dor Erlon was the suit of plate mail the tiefling commander wore, Aravir claimed the armor.

Not long afterwards Tanta died. Aravir had experienced much death on the field of battle, he had never experienced the loss of family member. Aravir grieved for the loss of his mother, in a fit of drunkenness and anger he killed a fellow soldier. Before he could be caught he fled to the countryside.

Destiny works in strange ways, Aravir stopped at Lake Alharra. Upon the shores of the lake, Aravir had a vision. He saw dark clouds growing to the south upon the plains of Emerlyn, Valhedar, and the Azran Desert. Slowly but surely the clouds moved north towards the Kingsmarch. Upon reaching the Kingsmarch the dark clouds materialized into an army of humans, yuan-ti, demons, tieflings, and other monsters. On the other side of the field sat a golden light shining down upon an army of dwarves, elves, minotaurs, and humans. Beneath a banner stood a united Kingsmarch. Leading the army was Aravir. When Aravir awake he saw a fading female figure walking out into the lake. Aravir knew he was granted a vision by Alharra.

A few hours later Aravir was captured and imprisoned. While in prison he told many of his vision. He was labeled a lunatic, a drunk, and others said he was making excuses for killing another man in cold blood. Finally before a closed audience Aravir told his vision to King Enir. The King was not impressed and was about to pass judgement on Aravir, when a disciple of Alharra stepped forward. She said that Alharra had spoken and chosen Aravir. Many wondered why Alharra had chosen Aravir, he was anything but faithful or worthy. The disciple explained Aravir could be the Kingsmarch greatest hero or its greatest enemy. But the fate of the Kingsmarch was to be made by the King of Deluin. With reluctance King Enir granted Aravir his freedom. After the meeting the disciple gave Aravir, a bastard sword named Soulforge, the disciple said the sword was touched by Alharra. [/sblock]

I am still working on appreance and goals - hope to have those up in a day or two.
 
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Tervelyn - Dawn Elf, Duskblade

Here is the preliminary CS for my character. History and background will follow as group comes together and I can tie him in better.

Steve
 

Attachments



RobotRobotI said:
... Is a goal like "Break the Yuan-ti empire" too unrealistic? :D

Hey, no one said goals had to be realistic. You guys are heroes. I expect to see a lot of "unrealistic" goals. Targ, unfortunately, probably doesn't know what a goal is. ;)

I'll start going over character sheets tonight and get back to guys as quickly as possible.
 

Okay, RobotRobotI, I went over your character and noticed a few things.

[sblock]
-Your hit points should be 60, not 61. Your Con mod was only +2 at 1st level.
-Your total Will save should be +7. You have a +5 Wis mod.
-Your total Autohypnosis bonus should be +13. You have a +5 Wis mod.
-Your total Concentration bonus should be +13. You have a +5 Wis mod.
-You cannot choose Unavoidable Strike as a Talent Feat because it is not a metapsionic feat.
-Your BAB is only +3, so you cannot select the Greater Psionic Fist feat.
-Your total bonus to attack with your bite attack is +5 when you do not make any other attacks in the turn.
-A 1st level psionic tattoo costs 50 gp, so your 8 tattoos cost 400 gp, not 800 gp.
-A Ring of Protection +1 costs 2000 gp, not 1000 gp.
-You've spent 9473.7 gp. 9000 is your limit.
[/sblock]
 

Starman said:
Okay, RobotRobotI, I went over your character and noticed a few things.

[sblock]
-Your hit points should be 60, not 61. Your Con mod was only +2 at 1st level.
-Your total Will save should be +7. You have a +5 Wis mod.
-Your total Autohypnosis bonus should be +13. You have a +5 Wis mod.
-Your total Concentration bonus should be +13. You have a +5 Wis mod.
-You cannot choose Unavoidable Strike as a Talent Feat because it is not a metapsionic feat.
-Your BAB is only +3, so you cannot select the Greater Psionic Fist feat.
-Your total bonus to attack with your bite attack is +5 when you do not make any other attacks in the turn.
-A 1st level psionic tattoo costs 50 gp, so your 8 tattoos cost 400 gp, not 800 gp.
-A Ring of Protection +1 costs 2000 gp, not 1000 gp.
-You've spent 9473.7 gp. 9000 is your limit.
[/sblock]

Wow. I could've sworn I made sure everything was in order... alright. I must've moved some feats around and not paid attention to the prerequisites I was changing.

However, I thought Con changes were retroactive? So that if my Constitution is +3 *now*, I get +3hp/level regardless of when it changed. Regardless, a 1 hp decrease is no biggy. I'll check up on the other stuff now. ... I could've sworn I read that a psionic tattoo cost double if the range was personal, and I remember thinking 'well, that doesn't make sense, since they only effect the user.' ... Also, I guess I forgot I was running with Cleric BAB, not Fighter.

Okay, I'll go ahead and revise this.
 

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