Okay! Things are back!
There are only two exits to this room. A large, steel door in front of you and, to your right, the hole in the wall made by the moving rock formation.
Birckface drives his fingers into the door, clenches, and with one great heave, rips the door from its hinges. He crunches it a bit more and tosses it to the side.
Outside of this room is a dark hallway. It appears to be dimly lit by some small, glowing spheres attatched to the wall every ten feet or so and encased in a metal cage. One way leads to the left, the other to the right.
A dead end awaits you to the left. The hallway continues to the right. A sign on the left wall tells you you are currently on the 7th floor.
As you continue down the hallway, you find the hallway ends with a door. Twenty feet or so closer to you lies another door to the right.
As you explore the closer door, you find what appears to be a guard post. Several cots can be seen through a half-open door to your right. A small table in the center of the main room has the remains of a game of cards, unfinished. Whoever was here sure left in a hurry. A single M-16 Rifle can be seen resting in an open container in the corner. Upon closer inspection, the case appears to have held a total of ten, including the one still in it. A box next to it also contains to clips, presumably for the M-16.
There are more of the glowing spheres in this room.