[Hivemind]Just the bang and the clatter, as an angel hits the ground

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Maldur said:


Dirigibles:D

Yep :) I'll put 3 dirigible pics in the list - 1 for the sample dirigible, the Hurdellian War Eagle, 1 for the sample personal dirigible, the pirate scout, and one for the Balloonist prc :)
 



Carnifex said:


Yep :) I'll put 3 dirigible pics in the list - 1 for the sample dirigible, the Hurdellian War Eagle, 1 for the sample personal dirigible, the pirate scout, and one for the Balloonist prc :)

Nice, you have to love scar :)
EK: spill those beans :D
 

Eternalknight said:
Thanks for the congrats, Arwink, Tallarn :)

Can I get your opinions on a d20 product I'm thinking about?

Yeah, go ahead.

I'm myself pondering my next d20 product at the moment, once I've gotten Steam & Steel done :)
 

arwink said:
Go right ahead. What is the hive for if not the distribution of opinions on gaming stuff?

Thats waht we do :) You can even retreat to the relative privacy of randomlings If you want loess prying eyes :D
 

I know it's probably been done before and cliche, but I was thinking of developing an adventure to take characters from 1st to 20th level. It would start with the old "You wake up in a dungeon in a locked cell. You have no idea how you got here". The players would then work their way UP through the levels of the dungeon (each dungeon level equalling one level of experience - thus 20 levels) until they make their way out of their prison.
 

Congrats, EK!





You serious about the uber dungeon? It reminds me of an adventure they came out with for Old D&D, were you wake up in a cell in a dungeon no idea how you got there and had to fight your way out. The exception being it wouldn't get you from 1st-20th.
 
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Eternalknight said:
I know it's probably been done before and cliche, but I was thinking of developing an adventure to take characters from 1st to 20th level. It would start with the old "You wake up in a dungeon in a locked cell. You have no idea how you got here". The players would then work their way UP through the levels of the dungeon (each dungeon level equalling one level of experience - thus 20 levels) until they make their way out of their prison.

Things to consider: speed of climbing might be very high when getting higher character levels, and several levels might be bypassed by clever players.

Also it should not get boring, hard when the whole campaign is just one dungeon.

Also what would be the backstory for starting at the bottom with low level while getting high level when reaching the surface?

:D
 
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