[Hivemind]Just the bang and the clatter, as an angel hits the ground

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Eternalknight said:
The players would then work their way UP through the levels of the dungeon (each dungeon level equalling one level of experience - thus 20 levels) until they make their way out of their prison.

The problem with it, as far as I can see, is making a twentieth level dungeon that doesn't nerf PC abilities at higher levels. If you trap a bunch of PC's and force them to trawl through a dungeon, you can bet the first 5th level spell the mage takes is Teleport and they go home.
 

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Sir Osis of Liver said:
Congrats, EK!





You serious about the uber dungeon? It reminds me of an adventure they came out with for Old D&D, were you wake up in a cell in a dungeon no idea how you got there and had to fight your way out. The exception being it wouldn't get you from 1st-20th.

Thanks!

Yep I am serious, and I know the premise is old... it was something I was considering doing for my home campiagn.
 


Maldur said:


Things to consider: speed of climbing might be very high when getting higher character levels, and several levels might be bypassed by clever players.

Also it should not get boring, hard when the whole campaign is just one dungeon.

Also what would be the backstory for starting at the bottom with low level while getting high level when reaching the surface?

:D

Well the boring part is the hard part; I'm trying to come up with some interesting twists to make it unique.

The backstory I'm working on. I want to try and have the last part of each level reveal a clue to the players as to why they are here.
 

Eternalknight said:

Yep I am serious, and I know the premise is old... it was something I was considering doing for my home campiagn.

One way around that, if you really want to do a mass dungeon type campaign, is to turn the dungeon itself into a campaign world.

I still have plans filed somewhere for a Labrynth style campaign world. Rather than one big labrynth built around the goblin city, the maze sprawls on endlessly, and in certain places there are magic stairs which will drop you up or down a level. Small towns abound, and it becomes an adventurer heavy setting because large armies aren't terribly viable when you have to move them through a dangerous and uncertain wilderness.
 

arwink said:


The problem with it, as far as I can see, is making a twentieth level dungeon that doesn't nerf PC abilities at higher levels. If you trap a bunch of PC's and force them to trawl through a dungeon, you can bet the first 5th level spell the mage takes is Teleport and they go home.

Well, I can solve the teleport problem by erasing the character's memories of home, or their previous lives, when they first enter the dungeon... or possibly later on as a twist in the story. Early on, the player'[s have a burning desire to get home... then can't remember where home is.
 

arwink said:


One way around that, if you really want to do a mass dungeon type campaign, is to turn the dungeon itself into a campaign world.


Now that's an idea... and by setting it on a whole different plane, teleport won't get the characters home.
 

I'd go with the dungeon world idea. It's a lot more interesting then the plain vanilla uber dungeon.


Not that there's really anything wrong with the uber dungeon, i spent a lot of time in them when i started with OD&D.:D
 

arwink said:
One way around that, if you really want to do a mass dungeon type campaign, is to turn the dungeon itself into a campaign world.

I still have plans filed somewhere for a Labrynth style campaign world. Rather than one big labrynth built around the goblin city, the maze sprawls on endlessly, and in certain places there are magic stairs which will drop you up or down a level. Small towns abound, and it becomes an adventurer heavy setting because large armies aren't terribly viable when you have to move them through a dangerous and uncertain wilderness.

Evil, I love it. That would have such a great impact on politics, especially if you had a guardian race who's only job was to keep moving the labyrinthe around at night when no-one could see. Remember the little guys in the film who lift up the stones and turn them around, so that her marks are useless? :D
 


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