arwink
Clockwork Golem
Eternalknight said:The players would then work their way UP through the levels of the dungeon (each dungeon level equalling one level of experience - thus 20 levels) until they make their way out of their prison.
The problem with it, as far as I can see, is making a twentieth level dungeon that doesn't nerf PC abilities at higher levels. If you trap a bunch of PC's and force them to trawl through a dungeon, you can bet the first 5th level spell the mage takes is Teleport and they go home.