Scratched_back
First Post
Hi all,
Just another slight rules conundrum!
I play a 1stFighter/5thWiz/2ndElditchKnight and I use a greatsword.
A lot of the time I tend to use Vampyric touch to recoup hitpoints to give our cleric a bit of a break, and also inflict a little damage. My question is, when you hold a touch spell in your hands it used to last 10 rounds (in 3.0), I'm sure it did, and if you didn't use it inside that timeframe, it dissipated.
The actual wording now says that you can hold the charge "indefinitly" which blurs things somewhat.
1) Could I theoretically 'charge my hand' at the start of the day and utilise the stored spell when a fight comes along, saving myself one round's casting?
2) If I had the spell charged on my hand, now that I have two attacks per round, could I use my first attack to swing with my greatsword and my second to touch the opponent and unleash the spell?
Cheers all,
Take care.
Just another slight rules conundrum!
I play a 1stFighter/5thWiz/2ndElditchKnight and I use a greatsword.
A lot of the time I tend to use Vampyric touch to recoup hitpoints to give our cleric a bit of a break, and also inflict a little damage. My question is, when you hold a touch spell in your hands it used to last 10 rounds (in 3.0), I'm sure it did, and if you didn't use it inside that timeframe, it dissipated.
The actual wording now says that you can hold the charge "indefinitly" which blurs things somewhat.
1) Could I theoretically 'charge my hand' at the start of the day and utilise the stored spell when a fight comes along, saving myself one round's casting?
2) If I had the spell charged on my hand, now that I have two attacks per round, could I use my first attack to swing with my greatsword and my second to touch the opponent and unleash the spell?
Cheers all,
Take care.