Some notes on the flavor thing:
Age: Perfectly fine, and easily houseruled if you still want older elves.
Weight: Perhaps elves have evolved superior muscle tissue, meaning they need smaller muscles to maintain the same strength as a human. Maybe their organs are more efficient and are smaller. Or maybe...just maybe...its magic!!!
Living trees and bows: People are assuming that since humans couldn't get enough wood from dead trees neither can elves. These are people that have almost a living communion with the woods and often live twice as long as we do. Maybe they have a few techniques. Maybe they can strengthen dead wood to be as strong as regular wood, etc.
Perception Aura: I said it 4 pages ago and it bears repeating. Dodge is one of the most commonly houseruled rules in 3x...period. The top reason mentioned for this is because people constantly forgot to include their +1 bonus. And let's not forget:
1) That's an AC bonus. The critical barrier between life and death!
2) Its your own ability. This isn't some bonus you got from a buddy, you spent a feat on it.
Even with that, people couldn't remember it. Now we have a tiny little +1 bonus on a skill check from another person. I guarantee it will be forgotten in many parties.
I personally like the idea of auras, but if your going to do it, at least make it worthwhile to remember. When I play a bard, I've had to constantly remind my party about their +2 or even +3 bonus to attack and damage. But with such a nice bonus, at least its worth my time.
Oh and lastly, I love the "shift" name for the 5 foot step. Elegant name, easy to say, and it makes sense when you describe your actions. "Alright I shift towards the ogre and attack."
Age: Perfectly fine, and easily houseruled if you still want older elves.
Weight: Perhaps elves have evolved superior muscle tissue, meaning they need smaller muscles to maintain the same strength as a human. Maybe their organs are more efficient and are smaller. Or maybe...just maybe...its magic!!!
Living trees and bows: People are assuming that since humans couldn't get enough wood from dead trees neither can elves. These are people that have almost a living communion with the woods and often live twice as long as we do. Maybe they have a few techniques. Maybe they can strengthen dead wood to be as strong as regular wood, etc.
Perception Aura: I said it 4 pages ago and it bears repeating. Dodge is one of the most commonly houseruled rules in 3x...period. The top reason mentioned for this is because people constantly forgot to include their +1 bonus. And let's not forget:
1) That's an AC bonus. The critical barrier between life and death!
2) Its your own ability. This isn't some bonus you got from a buddy, you spent a feat on it.
Even with that, people couldn't remember it. Now we have a tiny little +1 bonus on a skill check from another person. I guarantee it will be forgotten in many parties.
I personally like the idea of auras, but if your going to do it, at least make it worthwhile to remember. When I play a bard, I've had to constantly remind my party about their +2 or even +3 bonus to attack and damage. But with such a nice bonus, at least its worth my time.
Oh and lastly, I love the "shift" name for the 5 foot step. Elegant name, easy to say, and it makes sense when you describe your actions. "Alright I shift towards the ogre and attack."