Holiday Present - The Elf PHB entry

Some notes on the flavor thing:

Age: Perfectly fine, and easily houseruled if you still want older elves.
Weight: Perhaps elves have evolved superior muscle tissue, meaning they need smaller muscles to maintain the same strength as a human. Maybe their organs are more efficient and are smaller. Or maybe...just maybe...its magic!!!

Living trees and bows: People are assuming that since humans couldn't get enough wood from dead trees neither can elves. These are people that have almost a living communion with the woods and often live twice as long as we do. Maybe they have a few techniques. Maybe they can strengthen dead wood to be as strong as regular wood, etc.

Perception Aura: I said it 4 pages ago and it bears repeating. Dodge is one of the most commonly houseruled rules in 3x...period. The top reason mentioned for this is because people constantly forgot to include their +1 bonus. And let's not forget:

1) That's an AC bonus. The critical barrier between life and death!
2) Its your own ability. This isn't some bonus you got from a buddy, you spent a feat on it.

Even with that, people couldn't remember it. Now we have a tiny little +1 bonus on a skill check from another person. I guarantee it will be forgotten in many parties.

I personally like the idea of auras, but if your going to do it, at least make it worthwhile to remember. When I play a bard, I've had to constantly remind my party about their +2 or even +3 bonus to attack and damage. But with such a nice bonus, at least its worth my time.

Oh and lastly, I love the "shift" name for the 5 foot step. Elegant name, easy to say, and it makes sense when you describe your actions. "Alright I shift towards the ogre and attack."
 

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I didn't realize this myself until I was reading the later pages of this thread, but there is no mention at all of elves "trancing" in this description, and they have no resistance to sleep effects. It seems the weird effect of elves not sleeping is completely gone, now.

Considering that this is the tenth page of this thread, and I have not see anyone else mention it, I suppose that property of elves wasn't very popular or iconic. I certainly don't miss it.
 

wordsmithpdx said:
I like the higher point-buy idea, since you can really tweak numbers for good efficiency there. The prob with a freely-assigned +2 is that, in any stat generation system where you can place your numbers, it's kinda pointless. Why not just pick a race that has the stat you would've applied the +2 to?

I'm hoping humans have much more to keep them on par than just stat "flexibility" (although I'm optimistic about it...Wizards did a great job with humans in 3E/3.5, I think). Something to do with persistence (though that could be dwarven territory)?

To the best of my knowledge there is no default system in the PHB. The point buy system and the array system have been moved their from the DMG, placing them alongside the random method. It is important that racial bonuses be usable with any of the official systems for creating characters.
 

Re: Forgetting the +1 Perception bonus.

If Perception is a "passive" ability, the person who has to remember is not the player. Its the DM.

That's my job, and I personally think I can handle it.
 

Banshee16 said:
This was explained in both 2nd and 3rd Edition following the PHB. Several supplements, including the Complete Book of Elves and Otherlands (Dragonlance) pointed out that elves were adult by about 30, and Races of the Wild did the same thing in 3E. I never found it a difficult concept.

I don't think it's particularly difficult, but I find it kind of silly. Your average heroic adventurer elf has spend 70+ years singing songs, writing poetry and picking flowers but hasn't really learned anything of use?

One day a week practicing with sword and bow for 70 years and they can still get beat down by a human who's only been able to lift a sword for 3 or 4 years?

It really stretches my disbelief suspenders.
 

TwinBahamut said:
I didn't realize this myself until I was reading the later pages of this thread, but there is no mention at all of elves "trancing" in this description, and they have no resistance to sleep effects. It seems the weird effect of elves not sleeping is completely gone, now.

Considering that this is the tenth page of this thread, and I have not see anyone else mention it, I suppose that property of elves wasn't very popular or iconic. I certainly don't miss it.
Nice catch. It is of course a little harder to notice the things that are not included than those that are. The shift away from immunity to sleep effects is in line with what we have heard about the changes in resistance/immunity in monsters. The whole "trance" thing was a tiny aspect that was barely used in any of my games, it will not be missed at all.
 

Anthtriel said:
Most of these minor boni were artifacts anyway. They don't appear in any other fantasy I'm aware of,
The 1e D&D elven racial abilities (most of which have been carried throughout the editions) all come from various passages in the Hobbit or LotR.
 

If Perception is a "passive" ability, the person who has to remember is not the player. Its the DM.

That's my job, and I personally think I can handle it.

Not bad, but it's still a small bonus in a zone.

I think my house rule is this: at character creation, if someone chooses to be an elf, the whole party gets a +1 bonus to Perception.

The way I grok it is this: the reason everyone gets that bonus is because the elf is pointing out things they notice, so the rest of the party is a little more attuned to it. When the elf says "notice the way the wind curls out from this so-called wall" the rest of the party notices it, too. Over time spent adventuring, everyone who hangs around the elf gains a bit of that sensibility. "How would Elladriel look at this wall?" becomes part of an adventurer's repotoire.

There. A one-time bonus I don't need to keep track of. Someone's an elf? Everyone gets +1 to Perception. Over, done, let's pay more attention to the fun stuff. :)
 

Spatula said:
The 1e D&D elven racial abilities (most of which have been carried throughout the editions) all come from various passages in the Hobbit or LotR.
They also had heavy gamist implications back in the day when D&D often played like Paranoia: The Middle Ages. Especially the secret doors bit.
 

delericho said:
Actually, that elf write-up says they get to reroll one attack - it doesn't specify that it has to be with a bow, or anything else. So, it doesn't really emphasise their role at all.
It doesn't pigeonhole them as archers, rather. If you're an archer, it emphasizes your role. If you're a rogue, it's still useful. If it was bow-only, you'd end up with people picking elves to play archer-types and never for anything else (because that would be a waste of your racial ability). Of course it remains to be seen if re-rolling attacks is useful for spellcasters.
 

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