Moon-Lancer
First Post
logicly it would do as much damage as being submerged in acid, however, considering the price (dust+holywater), i don't thing dc 18 vs death would be unreasonable.
Good point. I, as the DM, can afford many more acid pellets than they can. I should point that out.chriton227 said:The other thing that stopped my players was when I pointed out that many acids also contained substantial amounts of water, and asked if they would be okay with me as the DM using a pellet loaded with 100 gallons of acid.
Another good point. I hadn't thought of that. Thanks!Infiniti2000 said:The main problem I see is that you are assuming a rule to exist, but which does not exist. There's no rule that says that the damage from multiple vials of holy water is cumulative. In fact, we have similar rules for acid which is quite different. If you're immersed in acid and add one more pint of acid on top, you will not take any additional damage. So, these vials are not strictly cumulative.
Infiniti2000 said:The main problem I see is that you are assuming a rule to exist, but which does not exist. There's no rule that says that the damage from multiple vials of holy water is cumulative. In fact, we have similar rules for acid which is quite different. If you're immersed in acid and add one more pint of acid on top, you will not take any additional damage. So, these vials are not strictly cumulative.
Total Immersion seems to do x10 normal damage. Examples:Kunimatyu said:Since the description of Holy Water mentions that it works "almost as if it were acid", and acid deals 10d6 on total immersion I'd treat a giant holy water bomb (which isn't cheap) as total immersion for one round, dealing 10d6 no save.
chriton227 said:(emphesis mine)
So the idea is to absorb 100 gallons of holy water, then throw the pellet at an undead, which will cause the pellet to break, releasing all 100 gallons of holy water on the undead.