Dax Doomslayer
Adventurer
I agree with dave about warrior type for Fire Giants. However, what about a type of 'forge cleric' or 'war cleric' for the Fire Giant? From my perspective that would work too.
Already have one of those.I agree with dave about warrior type for Fire Giants. However, what about a type of 'forge cleric' or 'war cleric' for the Fire Giant? From my perspective that would work too.
FYI, @Demetrios1453 already did these two:I agree with dave about warrior type for Fire Giants. However, what about a type of 'forge cleric' or 'war cleric' for the Fire Giant? From my perspective that would work too.
I gave the cleric some of the original Duke's powers, and then posted a new version of the Duke. Both versions of the Duke are still available on this thread.FYI, @Demetrios1453 already did these two:
Fire Giant Pyromancer
Fire Giant Duke
Though looking at the Duke again it looks like something has been deleted or maybe the stat block is simpler than I remember.
OK, that makes me come back to something I have thought a few times but didn't want to ask: Do you think you could update the OP with a link to the various giants? It is difficult to find them sprinkled throughout the entire thread.I gave the cleric some of the original Duke's powers, and then posted a new version of the Duke. Both versions of the Duke are still available on this thread.
OK, that makes me come back to something I have thought a few times but didn't want to ask: Do you think you could update the OP with a link to the various giants? It is difficult to find them sprinkled throughout the entire thread.
What about a fire giant that trains hell hounds? Maybe a sort of two-weapon beastmaster type?
Maybe a limited version of Leadership that only affects the hellhounds, and some Battlemaster abilities to move the hellhounds and give them more attacks?The Monster Manual Expanded II from the DM's Guild has one of those, so I would need to put some sort of spin on it to make it different.
Yeah, some kind of Ranger template would be cool, do you have one of those already?
What would be your thoughts on granting them uncanny dodge and evasion, just to differentiate it a bit more from Smiling Ones. I don't believe that would affect the CR too much (as far as I can tell, it is CR 12.5, offensive CR12, defensive CR13).Here is my cloud giant rogue, which, in my opinion, works much better than a hill giant rogue (and half the fun there was simply going against type on purpose). I'm still working on my secret fire giant concept, and I've come up with an interesting frost giant concept beyond that. Also, while working on this rogue, the gaseous form ability (which is one of the reasons cloud giants and rogues have such good synergy) made me think about how a cloud giant vampire might work. I can't promise anything, but it's an interesting area to explore...
Anyway, here is the cloud giant mist assassin:
Cloud Giant Mist Assassin
Memnor, like the evil cloud giants who revere him, has two personalities, like the opposite sides of a coin. One, that which he shows to the world, is regal and cultured, offering apparently wise council and subtle advice. But, hidden beneath this fair outer form, is his true nature – bigoted, over-proud, greedy, and power-hungry; wishing above all to usurp Annam and Stronmaus to become the supreme leader of the giant pantheon. To those followers who understand the truth of their deity, he teaches these qualities, and how to hide their true nature so as to quietly manipulate their good brethren, slowly corrupting cloud giant society from within. And, although he has many types of servants, among his most favored are those who use their abilities to strike quietly and swiftly, all while appearing to be upstanding members of cloud giant society – the cloud giant mist assassins.
What would be your thoughts on granting them uncanny dodge and evasion, just to differentiate it a bit more from Smiling Ones. I don't believe that would affect the CR too much (as far as I can tell, it is CR 12.5, offensive CR12, defensive CR13).