Tequila Sunrise
Adventurer
One of the players in my upcoming swashbuckling campaign wants to use poison, which I find very appropriate given that the character is a rogue of the Raven Queen. I checked out the poisons in the DMG and frankly they suck. Once again the designers discourage PCs from using poison by making them prohibitively expensive and only mildly useful. They're better than 3e poisons, but not by much. Anyway I came up with the following rules to make poison a simple, different and balanced character option. They have awesome effects, but a PC can only afford about five doses per adventure which means that he/she has to ration the doses out to about one dose per two encounters. So my poisons are basically every-other-encounter powers.
So let me know what you think, particularly concerning the level-appropriateness of the poison effects. The thing I'm really not yet familiar with in 4e is the scale of status effects. And if you can think of better names for them, feel free to drop them.
Poison Use: See page 50-51 of the DMG. The poisons on page 51 are replaced by the poisons described here.
Poison Cost: One dose of poison costs an amount equal to the sale price of a magical item of the poison’s level.
Making Poison: Characters trained in the use of poison (a character history requirement, rather than a mechanical requirement) can make poisons of their level or lower by spending the appropriate cash. The DM may bar a character from making poisons in inappropriate circumstances, such as if the character is in an alien environment devoid of ingredients or if the character has no access to poison making tools.
Deadly Poison
Poison Level: 1 +
Attack: 3 + (4/5 poison level; round up) vs. Fortitude
Hit: Deal ongoing poison damage according to the chart below (save ends).
Aftereffect: Deal ongoing poison damage according to the chart below (save ends).
Level Hit Aftereffect
1-5 5 5
6-10 10 5
11-15 15 10
16-20 20 10
21-25 25 15
26-30 30 15
Slow Poison
Poison Level: 1 +
Attack: 3 + (4/5 poison level; round up) vs. Fortitude
Hit: The target is immobilized (save ends).
Aftereffect: The target is slowed (save ends).
Special: If the target fails its save against this poison’s first effect, the target remains immobilized until the end of the encounter.
Weakness Poison
Poison Level: 1 +
Attack: 3 + (4/5 poison level; round up) vs. Fortitude
Hit: The target is weakened and dazed (save ends).
Aftereffect: The target is weakened (save ends).
Special: If the target fails its save against this poison’s first effect, the target remains weakened and dazed until the end of the encounter.
Paralytic Poison
Poison Level: 11 +
Attack: 3 + (4/5 poison level; round up) vs. Fortitude
Hit: The target is stunned (save ends).
Aftereffect: The target is immobilized (save ends).
Special: If the target fails its save against this poison’s first effect, the target remains stunned until the end of the encounter.
Sleep Poison
Poison Level: 21 +
Attack: 3 + (4/5 poison level; round up) vs. Fortitude
Hit: The target is unconscious (save ends).
Aftereffect: The target is weakened (save ends).
Special: If the target fails its save against this poison’s first effect, the target remains unconscious until the end of the encounter.
TS
So let me know what you think, particularly concerning the level-appropriateness of the poison effects. The thing I'm really not yet familiar with in 4e is the scale of status effects. And if you can think of better names for them, feel free to drop them.
Poison Use: See page 50-51 of the DMG. The poisons on page 51 are replaced by the poisons described here.
Poison Cost: One dose of poison costs an amount equal to the sale price of a magical item of the poison’s level.
Making Poison: Characters trained in the use of poison (a character history requirement, rather than a mechanical requirement) can make poisons of their level or lower by spending the appropriate cash. The DM may bar a character from making poisons in inappropriate circumstances, such as if the character is in an alien environment devoid of ingredients or if the character has no access to poison making tools.
Deadly Poison
Poison Level: 1 +
Attack: 3 + (4/5 poison level; round up) vs. Fortitude
Hit: Deal ongoing poison damage according to the chart below (save ends).
Aftereffect: Deal ongoing poison damage according to the chart below (save ends).
Level Hit Aftereffect
1-5 5 5
6-10 10 5
11-15 15 10
16-20 20 10
21-25 25 15
26-30 30 15
Slow Poison
Poison Level: 1 +
Attack: 3 + (4/5 poison level; round up) vs. Fortitude
Hit: The target is immobilized (save ends).
Aftereffect: The target is slowed (save ends).
Special: If the target fails its save against this poison’s first effect, the target remains immobilized until the end of the encounter.
Weakness Poison
Poison Level: 1 +
Attack: 3 + (4/5 poison level; round up) vs. Fortitude
Hit: The target is weakened and dazed (save ends).
Aftereffect: The target is weakened (save ends).
Special: If the target fails its save against this poison’s first effect, the target remains weakened and dazed until the end of the encounter.
Paralytic Poison
Poison Level: 11 +
Attack: 3 + (4/5 poison level; round up) vs. Fortitude
Hit: The target is stunned (save ends).
Aftereffect: The target is immobilized (save ends).
Special: If the target fails its save against this poison’s first effect, the target remains stunned until the end of the encounter.
Sleep Poison
Poison Level: 21 +
Attack: 3 + (4/5 poison level; round up) vs. Fortitude
Hit: The target is unconscious (save ends).
Aftereffect: The target is weakened (save ends).
Special: If the target fails its save against this poison’s first effect, the target remains unconscious until the end of the encounter.
TS
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