Buccaneer - A Dashing scoundrel who sails the seas
Level 3
Poly Want a Cracker: You can cast the Find Familiar spell as a ritual without any material components. You can't cast this spell except as a ritual.
Dead Men Tell No Tales: Once a turn you can Sneak Attack as a Rogue. Your number of sneak attack dice is equivalent to a Rogue of one-third your Ranger level rounded down. If you also have levels in Rogue these dice do not stack.
Bucaneer Spells.
The following spells are always prepared:
Level 3: Fog Cloud
Level 5: Rope Trick
Level 9: Call Lightning
Level 13: Evard's Black Tenticles
Level 17: Destructive Wave
Level 7:
Weapon Finesse: You are particularly good at fighting with light weapons. All light weapons have the finesse property when you wield them. All light weapons also have Vex and Nick weapon masteries when wielded by you, in addition to any mastery properties they normally have. You can only use one mastery property with each attack.
Level 11:
Sea Legs: Difficult terrain does not slow you down, additionally you have advantage on any save against being knocked prone or grappled, and getting up from prone only costs you 5 foot of movement.
Level 15:
Yo Ho Ho: Your Buccaneer spells can be cast as a bonus action
Thoughts?
Level 3
Poly Want a Cracker: You can cast the Find Familiar spell as a ritual without any material components. You can't cast this spell except as a ritual.
Dead Men Tell No Tales: Once a turn you can Sneak Attack as a Rogue. Your number of sneak attack dice is equivalent to a Rogue of one-third your Ranger level rounded down. If you also have levels in Rogue these dice do not stack.
Bucaneer Spells.
The following spells are always prepared:
Level 3: Fog Cloud
Level 5: Rope Trick
Level 9: Call Lightning
Level 13: Evard's Black Tenticles
Level 17: Destructive Wave
Level 7:
Weapon Finesse: You are particularly good at fighting with light weapons. All light weapons have the finesse property when you wield them. All light weapons also have Vex and Nick weapon masteries when wielded by you, in addition to any mastery properties they normally have. You can only use one mastery property with each attack.
Level 11:
Sea Legs: Difficult terrain does not slow you down, additionally you have advantage on any save against being knocked prone or grappled, and getting up from prone only costs you 5 foot of movement.
Level 15:
Yo Ho Ho: Your Buccaneer spells can be cast as a bonus action
Thoughts?