Undrave
Legend
Here we are! I mentionned this before in the various thread on Warlord we had recently that all the talks of chassis and abilities got me inspired.
So here is a first draft with, so far, only two subclasses for this Warlord idea. I plan to add at least two more subclasses to this, maybe three, but I figured I'd let you guys take a look first. Now that I got my own ideas out, I might be able to participate in the other Warlord homebrew thread...
Link to the Homebrewery document here.
EDIT: Tags are currently broken and I can't fix them from here, I'll update later in the day
EDIT II: Here is a new version! With added corrections. Here
EDIT III: Original link is now fixed!
EDIT IV: Original link now includes two new 'Signals' and the Ardent Soul subclass.
EDIT V: I threw in some design notes at the end of the thread if you're interested.
Gonna tage @Tony Vargas @Garthanos and @doctorbadwolf so they can check it out.
I don't really have any plans on really playtesting this, since I just don't have enough players interested in the crunchy aspects of DnD for it, but I just HAD to get these ideas on a page.
Is it too strong? Too good? Too weak? I'm also looking for more 'signals' ideas.
So here is a first draft with, so far, only two subclasses for this Warlord idea. I plan to add at least two more subclasses to this, maybe three, but I figured I'd let you guys take a look first. Now that I got my own ideas out, I might be able to participate in the other Warlord homebrew thread...
Link to the Homebrewery document here.
EDIT: Tags are currently broken and I can't fix them from here, I'll update later in the day
EDIT II: Here is a new version! With added corrections. Here
EDIT III: Original link is now fixed!
EDIT IV: Original link now includes two new 'Signals' and the Ardent Soul subclass.
EDIT V: I threw in some design notes at the end of the thread if you're interested.
Gonna tage @Tony Vargas @Garthanos and @doctorbadwolf so they can check it out.
I don't really have any plans on really playtesting this, since I just don't have enough players interested in the crunchy aspects of DnD for it, but I just HAD to get these ideas on a page.
Is it too strong? Too good? Too weak? I'm also looking for more 'signals' ideas.
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