Two-Weapon Fighting
* The other "extra damage" scale in fundamental ways with # of attacks.
This ... doesn't.
What I did was merge Dueling, Thrown and TWF into one style:
When you make an attack with a melee or thrown weapon in one hand, you add +2 damage. You can draw a weapon as part of the action of making an attack with it.
+2 per tap is better than +attribute for TWF before you have +4 attribute (which is level 1 to 3 at least).
By level 5, +2 per tap beats +5 to attribute. Only at level 4 can you possibly fall behind.
I then folded "attribute bonus to damage" into an improved dual wielder feat, mainly because I like the idea of the PC not caring which weapon hits when attacking with paired weapons.
* The other "extra damage" scale in fundamental ways with # of attacks.
This ... doesn't.
What I did was merge Dueling, Thrown and TWF into one style:
When you make an attack with a melee or thrown weapon in one hand, you add +2 damage. You can draw a weapon as part of the action of making an attack with it.
+2 per tap is better than +attribute for TWF before you have +4 attribute (which is level 1 to 3 at least).
By level 5, +2 per tap beats +5 to attribute. Only at level 4 can you possibly fall behind.
I then folded "attribute bonus to damage" into an improved dual wielder feat, mainly because I like the idea of the PC not caring which weapon hits when attacking with paired weapons.