JRRNeiklot
First Post
Fixing the fighter is simple, leave him as is and fix the magic system. 3e broke the fighter by making spells too easy to cast. Interrupting a wizard is insanely difficult. You have to ready a partial action to hit him when he begins casting. Even then, he gets a concentration check. This is again something Gary got right. In AD&D, the higher level the spell, the harder it is to get off. Meteor swarm takes nine segments to cast, which means it takes 2-3 rounds to cast. One hit from anything ruins it. You can't even use your dex bonus to dodge, or move at all. Now, I'm not saying 5e needs to go back to tracking segments, but some method of making spells harder to cast simply must be implemented, else the fighter will always be a torch bearer for the wizard. The other option is to give the fighter abilities that break immersion and end up being as magical as the wizard's spells. Then you don't have a fighter, you have a wizard with a sword. A method similar to WFRP could work. Not to mention being insanely fun.