Garthanos
Arcadian Knight
It think it was an ad-populum argument ... all those other people who complain about it must mean you are wrong or somethingBesides, I've never complained about the 4e treadmill (I think that claim is kind of wrongheaded to begin with) so you're barking up the wrong tree directing that at me.
I said things you are challenged by... this is mostly what stories are told aboutI don't know about that...
Why are you rolling and why are you treating them as challenges if they are easy..... you get cameo scenes to show how awesome the character is (kind of like minions and swarms why insist on using the same mechanics when something is over matched) even 5e recommends just not rolling for some things but it also implies as I said next to no general competence hell outside of combat every thing is more affected by random chance than ability ... might as well say low competence over all.kand somethings should be easy
why? does your character learn nothing at all from experience? that makes characters seem utterly andgain I would say if 2 out of 6 defenses (saves) get better then the attack and 4 out of 6 don't that seems to work in my mind...
completely clueless? for their entire career? and with only like 4 or 5 points of advancement on a d20 .. from
lowish level to end game even in the trained fields it hardly feels like competence? (I mean in combat that is
not a problem as increasing attack number or damage by other means allows some indication of skill) but sheesh.
I think step one of improvement is Fort / Reflex / Will being brought back... with 2 of them being good for every character and the other not being a hole that a mac truck can drive through.
Last edited: