Sniktch
First Post
I posted this over in my Story Hour some time ago, but I'm gradually getting around to reading more and more of the message boards and thought I'd throw it over here, too.
This is my attempt to set up a 'critical miss' rule that worked for me - most of the ones I've read either generate wonky results or seem too forced. This also came about because I really like the Attack of Opportunity rules but sometimes feel they aren't used to their full potential. Here goes:
In melee combat, if one of the participants should roll a natural '1' on his attack, and the attack misses by more than 4, he draws an attack of opportunity from his opponent (only the one he missed).
Unlike a normal AoO, this is a fumble on the part of the attacker, and so I usually allow the defender to use tha AoO to make a trip, disarm, or sunder attack if they want to.
Does anyone else have any special fumble rules?
This is my attempt to set up a 'critical miss' rule that worked for me - most of the ones I've read either generate wonky results or seem too forced. This also came about because I really like the Attack of Opportunity rules but sometimes feel they aren't used to their full potential. Here goes:
In melee combat, if one of the participants should roll a natural '1' on his attack, and the attack misses by more than 4, he draws an attack of opportunity from his opponent (only the one he missed).
Unlike a normal AoO, this is a fumble on the part of the attacker, and so I usually allow the defender to use tha AoO to make a trip, disarm, or sunder attack if they want to.
Does anyone else have any special fumble rules?