DND_Reborn
The High Aldwin
We finally had our first live game of the year and a player upcast healing word at level 2, rolling just a 1 and 2 for a total of 5 hp of healing. In a prior battle, the same spell at level 1 healed 6 hp when he rolled a 4. He commented on what a let down upcasting was in 5E, so we discussed it and came up with an idea for a new house rule:
When you upcast a spell that heals or does damage (or affects any die roll for effect),
you add a maximum for the additional die results for each additional level.
Examples:
Certain spells, such as Command, which affect additional targets, in essence double, triple, etc. their effectiveness which each level (or so) added. So, this allows dice-based spells a better increase in effectiveness as well.
I think this is a decent idea, but as always am interested in any feedback. So, thoughts or suggestions?
When you upcast a spell that heals or does damage (or affects any die roll for effect),
you add a maximum for the additional die results for each additional level.
Examples:
- You upcast Healing Word to level 2. Instead of 2d4+Wis mod, you roll 1d4+4+Wis Mod.
- You upcast Sleep to level 3. Instead of 9d8, you roll 5d8+32.
- You upcast Cure Wounds at level 4. Instead of 4d8+Wis mod, you roll 1d8+24+Wis Mod.
- You upcast Fireball to level 5. Instead of 10d6, you roll 8d6+12.
Certain spells, such as Command, which affect additional targets, in essence double, triple, etc. their effectiveness which each level (or so) added. So, this allows dice-based spells a better increase in effectiveness as well.
I think this is a decent idea, but as always am interested in any feedback. So, thoughts or suggestions?