House Rules Suck

Yeah, (most of) Bugaboo's masterpieces are in a previous version of EN World that's currently not available. (And hasn't been since more than a year ago, alas.)
 

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Raistlin Majere said:
Are they stored somewhere or lost to the mists of time?
Morrus ought to still have the previous EN board contents stored somewhere, assuming no huge computer crashes on his part during the last year. ;)
Of course, back then, we auto-pruned a lot of older stuff, but the last six months before the switch should be there.

In the meantime, here are some links to possibly interesting Bugaboo threads on the current boards:

Wizards to sell naming rights to D&D spells -- will YOU buy?
Secret "v3.6" memo and product development
Should a "specialist" wizard be demoted?
DM seeks help in 'touchy' situation
Which Animal Companions Are Tastiest?
Hero System still much better than d20!!!
Need examples of why D&D is evil

Fair warning: I haven't read most of these in a long time (or even at all, in some cases), and so can't guarantee that all - or any - of these threads are actually trolls.
Still, I hope that at least some of them have sufficient quantities of this most elusive of things known as teh funney. :)
 
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Trolls be damned.

I should note that having no house rules I haven't had a single problem with the system what-so-ever. As a DM, I'm happy, my players are happy. For me, the system works if you just leave it alone, I'm talking D20 btw....
 

Talath said:
I'm sick and tired of people with their "house rules". I mean, why do it? Change this and change that, what makes people so arrogant that they think they know better than experienced game designers, that they can change things in the rulebooks.

Most people who house rule something just shouldn't. Sure you can ban certain things, but change? My god, Gary Gygax said it best that house rules scum up the D&D game, and that it isn't true D&D.

Nice troll!

I am going to tell you why I use house rules though

1-They make the game more MINE by serving the needs I have. That way I can play D&D with more skilled characters or level based defense or different magic or whatever I and my players want

2- they fix bugs in the rules. THe fact is the difference between "professional game designer" and Joe Gamer is way smaller than you might think. While I am not as good as Monte Cook (for example) I am good enough to understand what will happen to the rules when I change them. Its rather like people who work on their own cars actaully

3- They make the game more fun for me and my players
 

Talath said:
Gary Gygax said it best that house rules scum up the D&D game, and that it isn't true D&D.

Gygax seemed to me to be a control freak. Why was only his name on the covers of the core rulebooks, anyway? He wasn't the only one who came up with all those ideas and rules. Instead, it should've read: "Edited by Gary Gygax" or "Compiled by Gary Gygax".

Anyway, the original D&D was a hodgepodge, patchwork collection of various rules systems, very little of it streamlined or balanced. You got the feeling that the rules were created by various people over the years, with most of them each in their own little corners.

Examples...

* You used a d20 "to hit" and for saving throws, a d6 to find secret doors, a d% for thieving skills, etc.

* The difference between a Stregnth 18 and a 19 was measured in percentiles, with corresponding bonuses for each step, but all the other ability scores simply went from 18, straight to 19.

* Armor Class started at 10 and counted down, backwards, as your defenses got better.

* The rules for multi-classing were convoluted and confusing.

It was a mess.
 


Re: Re: House Rules Suck

Azlan said:

Examples...

* You used a d20 "to hit" and for saving throws, a d6 to find secret doors, a d% for thieving skills, etc.

* The difference between a Stregnth 18 and a 19 was measured in percentiles, with corresponding bonuses for each step, but all the other ability scores simply went from 18, straight to 19.

* Armor Class started at 10 and counted down, backwards, as your defenses got better.

* The rules for multi-classing were convoluted and confusing.

It was a mess.

Fun though.
 

Re: Re: House Rules Suck

Azlan said:
Examples...

* You used a d20 "to hit" and for saving throws, a d6 to find secret doors, a d% for thieving skills, etc.

* The difference between a Stregnth 18 and a 19 was measured in percentiles, with corresponding bonuses for each step, but all the other ability scores simply went from 18, straight to 19.

* Armor Class started at 10 and counted down, backwards, as your defenses got better.

* The rules for multi-classing were convoluted and confusing.

It was a mess.

What a mess it was, and yet a child could still learn to play the game, as my friends and I in fact did. It was confusing until you actually played once or twice, after that you got it down. A few more regular sessions and character builds and you start seeing the THAC0 patterns in your mind and no longer need to calculate or look them up. Use a handy note card or the really big sections on your character sheet to adjust thieve's skills and such were a big benefit as well. Oh, and the dice, the myriad of dice I got to use and know and love, ahhhh, how I miss those days. It used to be that my dice wore out about evenly (excepting my d12... didn't use it much) now I expect in a couple more years my d20 will be a nubby little chipped up, broken shell of a die, while a whole lot of other dice will be shiny, pretty and clean. Soon ebay will be overrun with auctions on "Almost complete D&D dice set, missing d20". Seriously, if children were playing D&D, which I know they were as I was one of many in my little town, then how much of a mess was it?
 
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BTW: Evidently, this post is a troll. And while I don't peruse these message boards all that often, I've already gotten the impression that Talath is a frequent troll. (And not all that clever of a troll, at that.) It's unchecked trolls like him who, IMHO, scum up these boards... which is part of the reason why I don't peruse these boards, all that often.

Nevertheless, Talath brought up an issue that I believe genuinely reflects an attitude shared by many players. However, I've found that most (though certainly not all) of these types of players have never themselves DM'ed; or if they have, they've DM'ed only a game session or two. Thus, they have little grasp or appreciation for why a DM would want to tinker with the rules in the first place.
 
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